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Taylor and Wheeler frequently mention the following exercise: (see for instance MTW, or online their excerpt from "Black Holes" http://www.eftaylor.com/pub/chapter2.pdf)
Consider turning a rowboat upside down, and driving nails into it's surface. Create a table of distances between "nearby nails", where said distance is measured along the surface of the rowboat, as with a string for example.
This statement is usually presented as a way of intuitively defining a geometry. I've always found it very helpful, though when I mention it to others puzzled about the issue of what curvature and geometry "means", it doesn't always seem to satisfy them.
I was thinking about this statement, and I realized that it would be very interesting, and perhaps enlightening, as to exactly HOW one could go from this notion of geometry as a table of distances to one of the usual representations in GR. The first choice would be to go from the nail-data table to information on the curvature itself - which in this simple case is just a scalar at every point. Computing some sort of metric information would also be another approach, this would also require some sort of induced coordinate system, I suppose.
Perhaps one of the weakness of the above statement is that it's just made, without actually being demonstrated.
So, what sort of algorithm could get the curvature scalar information (or something from which this could be calculated, a metric tensor perhaps) for this simple 2d case?
It would also be interesting as to what additions to the algorithm would be needed to extend it for the case where the rowboat is replaced with 4d space-time, and the "nails" by events in said space-time.
Consider turning a rowboat upside down, and driving nails into it's surface. Create a table of distances between "nearby nails", where said distance is measured along the surface of the rowboat, as with a string for example.
This statement is usually presented as a way of intuitively defining a geometry. I've always found it very helpful, though when I mention it to others puzzled about the issue of what curvature and geometry "means", it doesn't always seem to satisfy them.
I was thinking about this statement, and I realized that it would be very interesting, and perhaps enlightening, as to exactly HOW one could go from this notion of geometry as a table of distances to one of the usual representations in GR. The first choice would be to go from the nail-data table to information on the curvature itself - which in this simple case is just a scalar at every point. Computing some sort of metric information would also be another approach, this would also require some sort of induced coordinate system, I suppose.
Perhaps one of the weakness of the above statement is that it's just made, without actually being demonstrated.
So, what sort of algorithm could get the curvature scalar information (or something from which this could be calculated, a metric tensor perhaps) for this simple 2d case?
It would also be interesting as to what additions to the algorithm would be needed to extend it for the case where the rowboat is replaced with 4d space-time, and the "nails" by events in said space-time.