- #1
xael821
- 1
- 0
Hi,
Does anyone know how to write an algorithm for collisions between many objects? An example like this would be the game Angry Birds which uses the Chipmunk physics engine? Chipmunk is based of "contact persistence algorithm" but I can't find out really what that is... any ideas on how to program it?
Does anyone know how to write an algorithm for collisions between many objects? An example like this would be the game Angry Birds which uses the Chipmunk physics engine? Chipmunk is based of "contact persistence algorithm" but I can't find out really what that is... any ideas on how to program it?