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joec_49
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If I shoot a ball out of a cannon with muzzle velocity of 100 fps at 45 degree angle, how do I compute how far I shoot it? Ignore air resistance for this.
joec_49 said:Shoudn't x=(2*v^2*t*cos45^2)
and thus x=t*v^2/g instead of v^2/g
Just curious...
Very well :)joec_49 said:Sure t=2Vy/a - thus 2x70.7/32=4.41875 secs
which then gives 312ft for horizontal distance
from 4.41875x70.7. This all from a muzzle velocity of 100 fps
aimed at a 42degree angle
is that correct?
joec_49 said:Shoudn't x=(2*v^2*t*cos45^2)
and thus x=t*v^2/g instead of v^2/g
Just curious...
joec_49 said:if horizontal flight time is t=2xVxcos(45)/a
distance horizontally is txVxcos(45)
combining them is 2xv^2*cos^2(45)/a and for
100fps initial velocity on level ground, this means a distance of 312.5 feet
Note that (from above) v^2sin(2x45)/g also works and gives 312,5 ft
If this correct, thanks to all for all your help.
if this is wrong, where am I wrong?
The distance of a shot at a 45 degree angle can be calculated using the formula d = v2sin(2θ)/g, where d is the distance, v is the initial velocity, θ is the angle, and g is the acceleration due to gravity. Simply plug in the values and solve for d.
No, this formula is specifically for projectiles launched at 45 degrees. For other launch angles, different formulas must be used.
The unit of measurement for the distance calculated using this formula is meters (m).
Yes, there are other factors that may affect the distance, such as air resistance, wind speed, and elevation. These factors may cause the actual distance to differ slightly from the calculated distance.
Yes, this formula can be used to calculate both horizontal and vertical distances for a projectile launched at 45 degrees. However, the formula will yield different values for each distance.