How do I solve for time in seconds?

In summary, the conversation was about finding the time it takes for a stone to hit the ground when thrown at an angle of 30 degrees from the top of a building with an initial speed of 20 m/s and a release point 45 m above the ground. The summary mentions the equations used to solve the problem and the use of the quadratic formula to find the time in seconds.
  • #1
rash219
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Motion in 2D! Help

Homework Statement



A stone is thrown upwards from the top of a building at an angle of 30 degree to the horizontal and with an initial speed of 20 m/s. The point of release is 45 m above the ground. (a) How long does it take the stone to hit the ground?

2. Homework Equations Solved

Vo = 20 m/s
Voy = Vo*Sin[tex]\theta[/tex] => 10.0 m/s
A = -g => -9.8 m/s^2

[tex]\Delta[/tex]y = Voy*t - 1/2(g)(t)^2

The Attempt at a Solution



I solved all the required equations as seen above to solve the equation but i need to find time in seconds and i don't know how ? HELPPPPP

[tex]\Delta[/tex]y = Voy*t - 1/2(g)(t)^2
-45m = (10m/s)t - (0.5)(9.8m/s^2)(t^2)
 
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  • #2
You have to use the quadratic forumla.

t= [-b +/- (b^2 - 4ac)^(1/2)] / (2a)

This corresponds to an equation in the form of 0 = at^2 + bt + (some constant, in your case 45 since you would add it from the left to the right side of the equation.)

When you solve for t, you'll get two answers since you must do both plus and minus. If one of the two is negative, that is not the answer. Use the positive time.
 
Last edited:
  • #3
Thanks got the answer !
 

FAQ: How do I solve for time in seconds?

What is the difference between motion in 2D and motion in 3D?

Motion in 2D refers to movement that occurs only in two dimensions, usually on a flat surface like a sheet of paper. This means that an object can move left, right, up, and down, but not in any other directions. On the other hand, motion in 3D involves movement in three dimensions, which includes forward/backward, left/right, and up/down movements, as well as rotations and other complex movements.

How do you calculate the displacement of an object in 2D motion?

The displacement of an object in 2D motion can be calculated using the Pythagorean theorem. This involves finding the square root of the sum of the squares of the object's displacement in the x and y directions. Another way to calculate displacement is by using vector addition, which involves adding the x and y components of the displacement vectors.

What is projectile motion?

Projectile motion is a type of motion in 2D where an object is thrown or launched into the air and moves in a curved path under the influence of gravity. This type of motion is influenced by both horizontal and vertical components, and the object follows a parabolic path.

How does air resistance affect motion in 2D?

Air resistance, also known as drag, can affect the motion of objects in 2D by slowing them down. This is because air resistance acts in the opposite direction of the object's motion, causing a force that opposes the object's movement. This can result in a decrease in the object's speed and a change in its trajectory.

Can an object have constant velocity in 2D motion?

Yes, an object can have constant velocity in 2D motion if its speed and direction remain unchanged. This means that the object is moving at a consistent speed in a straight line, without changing its direction. This can occur if there are no external forces acting on the object, or if the forces acting on the object are balanced.

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