How Do I Solve This Projectile Motion Problem?

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In summary, the conversation is about a physics problem where the goal is to launch a metal ball through a hoop at a certain distance away using given data such as initial velocity, DeltaY of the hoop, and control over DeltaX. The formula Vf^2=Vi^2+2a(DeltaY) is used to find the final velocity along the y-axis, and then the time it takes to reach the hoop is calculated. This is followed by using the equation Vf=Vi+at to find the final velocity along the x-axis, where a_x=0. The final step is to use the formula DeltaX=Vi*t+1/2at^2 to find
  • #1
DanielP
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Hello fellow forum trolls,

I am currently pondering about this physics problem that was assigned to me on a day I was not in school and I have some confusion on the process in which to solve it.


Essentially we have to cannon out a metal ball through a hoop a certain distance away.

We know the initial velocity of the ball, The DeltaY of the hoop, and we have control over the DeltaX. To pass the project we must determine where to set the Hoop in respect to the launcher to get the ball through.

so far my data goes as follows

The launcher is at 30 degrees launching out at a velocity of 5.85

....X....Y
Vi...5.073 m/s...2.92 m/s
Vf...5.073 m/s
D......| .265m
a...0...-9.8 m/s^2
t


So my questions are,

For my final velocity of Y i got 3.711 but I feel that it doesn't seem write. I used the formula Vf^2=Vi^2+2a(DeltaY)
other formulas to use
Vf=Vi+at
Delta=Vi*t+1/2at^2
Delta=((Vi+Vf)/2)*t

After that I cannot figure out how to find DeltaX

If you could point me in the write direction or help check my work that would be amazing.

Thanks for your help
 
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  • #2
DanielP said:
Hello fellow forum trolls,

I am currently pondering about this physics problem that was assigned to me on a day I was not in school and I have some confusion on the process in which to solve it.


Essentially we have to cannon out a metal ball through a hoop a certain distance away.

We know the initial velocity of the ball, The DeltaY of the hoop, and we have control over the DeltaX. To pass the project we must determine where to set the Hoop in respect to the launcher to get the ball through.

so far my data goes as follows

The launcher is at 30 degrees launching out at a velocity of 5.85

....X....Y
Vi...5.073 m/s...2.92 m/s
Vf...5.073 m/s
D......| .265m
a...0...-9.8 m/s^2
t


So my questions are,

For my final velocity of Y i got 3.711 but I feel that it doesn't seem write. I used the formula Vf^2=Vi^2+2a(DeltaY)

You must use [itex] a_y = -9.80 m/s^2 [/itex]. Looks lik eyou used a positive acceleration.
other formulas to use
Vf=Vi+at
Delta=Vi*t+1/2at^2
Delta=((Vi+Vf)/2)*t

After that I cannot figure out how to find DeltaX

If you could point me in the write direction or help check my work that would be amazing.

Thanks for your help

use the equations along y find the time it takes to reach the hoop. Then go along x (where a_x=0) to find the delta x.
 
  • #3
Thanks for the help,New Vfy is -2.274
Time i got .53 s
and for DeltaX I found 2.688 m

thanks for the help
 
  • #4
DanielP said:
Thanks for the help,


New Vfy is -2.274
Time i got .53 s
and for DeltaX I found 2.688 m

thanks for the help

mmmm...

I get -1.83 m/s for [itex] v_{fy} [/itex]
 

FAQ: How Do I Solve This Projectile Motion Problem?

What is a projectile?

A projectile is any object that is launched into the air and follows a curved path due to the force of gravity. Examples of projectiles include balls, arrows, and rockets.

How do you calculate the trajectory of a projectile?

The trajectory of a projectile can be calculated using the equations of motion, which take into account the initial velocity, angle of launch, and acceleration due to gravity. These equations can be solved using algebra or graphing techniques.

What factors affect the range of a projectile?

The range of a projectile is affected by the initial velocity, angle of launch, and the force of gravity. Air resistance can also affect the range, but it is usually negligible for most projectile problems.

What is the maximum height of a projectile?

The maximum height of a projectile occurs at the apex of its trajectory, when it reaches its highest point. This height can be calculated using the equation h = (v0sinθ)2/2g, where h is the maximum height, v0 is the initial velocity, θ is the angle of launch, and g is the acceleration due to gravity.

How can projectile motion be used in real life?

Projectile motion is used in many real-life applications, such as sports (e.g. throwing a ball, shooting a basketball), transportation (e.g. launching a rocket, launching a satellite), and military operations (e.g. firing a missile). It is also used in physics experiments to study the effects of gravity on objects in motion.

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