How Do Lines and Planes Differ in 3D Geometry?

  • Thread starter lonewolf219
  • Start date
  • Tags
    3d Line
In summary, the conversation discusses the concepts of vectors, planes, and lines in 3D. It is clarified that vectors are objects that obey certain rules and can be represented in various forms. A distinction is made between vectors and points, with the understanding that points can be treated as vectors in some contexts. The difference between a plane and a line is explained in terms of their parametrization and equations. The conversation concludes with gratitude and a desire to learn more about vector spaces.
  • #1
lonewolf219
186
2
Not quite understanding what creates a plane, and what creates a line in 3D. Are vectors points in the plane with a line drawn from the origin to the point? Are position vectors vectors drawn between two vectors? If a plane is a vector and a point, how is that different from the description of a line? Not grasping the concepts here...
 
Mathematics news on Phys.org
  • #2
Vectors are none of those things. Vectors are just objects that obey certain rules (see: definition of vector space). Occasionally, in very specific circumstances, we may find it useful to draw vectors as lines from the origin, but in those cases vectors are really just n-tuples of real numbers (points in Rn). A plane through the origin is not a vector (not in your situation, anyway), it is a subspace of Rn containing vectors.

EDIT: If you're more "abstract inclined"...

A vector space is just a collection of things (call the collection V) paired with a structure called a field (just think of the real numbers for now). Essentially, we define rules that allow you to add vectors together and multiply them by elements of the field (called scalars). The vectors are elements of the set V.

The vectors in V can be almost anything. In your case, they're n-tuples of real numbers, but in others they could be sets, or planes, or lines, of all sorts of different structures.
 
Last edited:
  • #3
lonewolf219 said:
Not quite understanding what creates a plane, and what creates a line in 3D. Are vectors points in the plane with a line drawn from the origin to the point? Are position vectors vectors drawn between two vectors? If a plane is a vector and a point, how is that different from the description of a line? Not grasping the concepts here...

For one a vector has a finite magnitude whereas a line (or a plane) does not. A ray though is different.

For things that denote position, they are themselves vectors. So are differences in positions, they can also be classified as vectors. Most of this distinction is in the terminology and the context that is being used. A point is a vector but we contextually treat it as a point and not a vector mostly because that in many contexts vectors are treated as 'arrows' with magnitude and direction and while a point has this as well, it may be called a point due to convention and how it is treated in the context that it is being used.

The difference between a plane and a line has to do more with its parametrization than anything else. A line in any dimension can be parametrized with one variable even if its in more than two or three dimensions. A plane can be characterized with two independent variables also regardless if it is in more than three dimensions.

To understand this you need to understand for linear (think straight objects) A line is defined by L = tp + (1-t)q where q and p are points on the line (but not the same point) whereas the definition for a plane is (r - r0) . n = 0 where r0 is a point on the plane and n is a normal vector (preferrably unit normal but this doesn't need to be the case) for the plane. In the line the parameter is t which is a real number and you can get a similar parametrization for the plane if you transform it.
 
  • #4
Chiro, awesome! Thanks for the descriptions... I definitely understand what you are saying (just an undergrad here!). And number nine, I will read more about vector space...

Thanks guys!
 
  • #5


A line in 3D space is created by connecting two points in a specific direction. This direction is determined by a vector, which is a mathematical representation of a direction and magnitude. In order to create a line, you need two distinct points and a vector that connects them.

A plane, on the other hand, is created by connecting three or more points in a specific direction. This direction is determined by two vectors, which are perpendicular to each other and form a basis for the plane. In order to create a plane, you need at least three distinct points and two vectors that are not parallel to each other.

Position vectors are used to describe the position of a point in space relative to a fixed origin point. They are not drawn between two vectors, but rather from the origin to the point itself.

A plane and a line are different in the sense that a line only has one dimension (length), while a plane has two dimensions (length and width). A line can be thought of as a subset of a plane, where all points lie along a single direction.

I hope this explanation helps clarify the concepts of lines and planes in 3D space. It is important to note that these are abstract mathematical concepts and may be difficult to grasp at first, but with practice and visualization, they can become more intuitive.
 

FAQ: How Do Lines and Planes Differ in 3D Geometry?

What creates a line in 3D?

A line in 3D is created by two points in space that are connected by an imaginary path.

How is a line represented in 3D?

In 3D, a line is represented by its two endpoints, along with its direction and length.

What is the equation for a line in 3D?

The equation for a line in 3D is x = x0 + at, y = y0 + bt, and z = z0 + ct, where (x0, y0, z0) is a point on the line and (a, b, c) is the direction vector of the line.

How many dimensions does a line in 3D have?

A line in 3D has one dimension, as it only extends along a single direction in space.

Can a line in 3D intersect itself?

No, a line in 3D cannot intersect itself. It has a single direction and therefore cannot cross over or intersect with itself.

Similar threads

Back
Top