How Do Velocities Change in a Two-Dimensional Elastic Collision?

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In summary, two shuffleboard disks, one orange and one yellow, collide elastically with the yellow disk initially at rest and the orange disk moving at 5.00 m/s. After the collision, the orange disk moves in a direction 37.0 degrees from its original path and the velocities of both disks are perpendicular. Using conservation of momentum and/or energy, the final speeds of both disks can be determined by resolving their initial and final velocities into X and Y directions.
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Bri
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Two shuffleboard disks of equal mass, one orange and the other yellow, are involved in an elastic, glancing collision. The yellow disk is initially at rest and is struck by the orange disk moving with a speed of 5.00 m/s. After the collision, the orange disk moves along a direction that makes an angle of 37.0 degrees with its initial direction of motion. The velocities of the two disks are perpendicular after the collision. Determine the final speed of each disk.

I have no idea where to start. I know I need to conservation of momentum and/or maybe conservation of energy, but I can't figure out how to set it up. Please help me out. Thanks.
 
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Resolve your initial and final velocity into X and Y direction.
 
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To solve this problem, we can use the principles of conservation of momentum and conservation of energy.

First, let's set up some variables:
- m = mass of each disk (since they are equal, we can use the same value for both disks)
- v1 = initial velocity of the orange disk (5.00 m/s)
- v2 = initial velocity of the yellow disk (0 m/s)
- v1f = final velocity of the orange disk
- v2f = final velocity of the yellow disk
- θ = angle between the initial direction of motion of the orange disk and its final direction of motion (37.0 degrees)

Now, let's apply the conservation of momentum principle:
m * v1 + m * v2 = m * v1f + m * v2f

Since the yellow disk is initially at rest, its initial velocity (v2) is equal to 0. Therefore, we can simplify the equation to:
m * v1 = m * v1f + m * v2f

Next, we can use the conservation of energy principle, which states that the total kinetic energy before the collision is equal to the total kinetic energy after the collision. The kinetic energy of an object can be calculated using the formula KE = (1/2) * m * v^2.

So, the total kinetic energy before the collision is:
KE1 = (1/2) * m * v1^2

And the total kinetic energy after the collision is:
KE2 = (1/2) * m * v1f^2 + (1/2) * m * v2f^2

Since this is an elastic collision, the total kinetic energy before and after the collision should be equal. Therefore, we can set up the following equation:
KE1 = KE2

Substituting the values for KE1 and KE2, we get:
(1/2) * m * v1^2 = (1/2) * m * v1f^2 + (1/2) * m * v2f^2

Simplifying and rearranging the equation, we get:
v1^2 = v1f^2 + v2f^2

Now, we can use the fact that the velocities of the two disks are perpendicular after the collision to solve for v1f and v2f. This means that we can use the
 

FAQ: How Do Velocities Change in a Two-Dimensional Elastic Collision?

What is a two-dimensional collision?

A two-dimensional collision is a type of collision that occurs between two objects in a two-dimensional space. This means that the objects are moving in different directions along a single plane, rather than in three-dimensional space.

How is momentum conserved in a two-dimensional collision?

In a two-dimensional collision, momentum is conserved in both the x and y directions. This means that the total momentum in the x direction before the collision is equal to the total momentum in the x direction after the collision, and the same applies for the y direction.

What is the difference between an elastic and inelastic collision in two dimensions?

An elastic collision is one in which both kinetic energy and momentum are conserved, while in an inelastic collision, only momentum is conserved. In other words, in an elastic collision, the objects bounce off of each other with no loss of energy, while in an inelastic collision, some energy is lost and the objects may stick together after colliding.

How do you calculate the final velocities of two objects after a two-dimensional collision?

The final velocities of the objects can be calculated using the conservation of momentum equations, taking into account the masses and initial velocities of the objects. The final velocities in the x and y directions can be found separately and then combined to determine the overall final velocity.

Can a two-dimensional collision be perfectly elastic?

Yes, a two-dimensional collision can be perfectly elastic if both kinetic energy and momentum are conserved. This means that the objects will bounce off of each other with no loss of energy and will continue moving after the collision with the same speed and direction as before.

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