How Do You Calculate the Fourth Displacement in Vector Addition?

  • Thread starter Fireworkslvr
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In summary, the spelunker was surveying a cave and after following a series of displacements, he finds himself back where he started. Using the method of components, the fourth displacement can be determined by breaking each vector into x-y components and solving for the unknown values. Another helpful method is to solve the problem graphically by drawing a scaled version of the problem.
  • #1
Fireworkslvr
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Homework Statement


" A spelunker is surveying a cave. he follows a passage that goes 210 meters straight west, then 180 meters in a direction 45 degrees east of west, then 110 meters at 60 degrees east of south. After a fourth unmeasured displacement he finds himself back where he started. Use the method of components to determine the fourth displacement (magnitude and direction). "


Homework Equations





The Attempt at a Solution



I have looked around for information on solving this, but am unsure about how to go about finding the other angles to find the magnitude or direction, and am not sure about finding the last dimension. I know I am supposed to show you that i have tried this and believe me I have, but I am new to physics and am pretty much confused on where to even begin this problem.

Thanks for all help.
 
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  • #2
Fireworkslvr said:

Homework Statement


" A spelunker is surveying a cave. he follows a passage that goes 210 meters straight west, then 180 meters in a direction 45 degrees east of west, then 110 meters at 60 degrees east of south. After a fourth unmeasured displacement he finds himself back where he started. Use the method of components to determine the fourth displacement (magnitude and direction). "


Homework Equations





The Attempt at a Solution



I have looked around for information on solving this, but am unsure about how to go about finding the other angles to find the magnitude or direction, and am not sure about finding the last dimension. I know I am supposed to show you that i have tried this and believe me I have, but I am new to physics and am pretty much confused on where to even begin this problem.

Thanks for all help.

break each vector into x-y components
{
x-comp = vector magnitude x cos theta
y-comp = v mag x sin theta
},
and then from the question you know that:
x1+x2+x3+x4=0
y1+y2+y3+y4=0

so solve for x4 and y4
 
  • #3
rootX said:
break each vector into x-y components
{
x-comp = vector magnitude x cos theta
y-comp = v mag x sin theta
},
and then from the question you know that:
x1+x2+x3+x4=0
y1+y2+y3+y4=0

so solve for x4 and y4

Thanks, that helps alot!
 
  • #4
Another nice way to do it (if you've got the time) is to solve it graphically, by drawing a scaled version of the problem out. Even if you end up solving it numerically, a sketch often helps by showing you roughly what you should be getting.
 

FAQ: How Do You Calculate the Fourth Displacement in Vector Addition?

What is a vector?

A vector is a mathematical quantity that has both magnitude (size or length) and direction. It is typically represented by an arrow pointing in the direction of the vector with its length indicating the magnitude.

How do you add two vectors?

To add two vectors, you must first make sure they are in the same coordinate system. Then, you can add the x-components of the vectors together and the y-components of the vectors together to get the resultant vector.

What is the difference between adding vectors graphically and algebraically?

Adding vectors graphically involves using a scale and protractor to measure the magnitude and direction of the vectors and then drawing them to scale. Adding vectors algebraically involves using mathematical equations and calculations to determine the resultant vector.

What is the importance of understanding vector addition?

Understanding vector addition is important in many fields of science and engineering. It is used to analyze and describe the motion of objects, forces acting on objects, and the flow of fluids and electricity. It is also used in computer graphics and GPS technology.

Are there any special rules for adding vectors?

Yes, there are a few special rules for adding vectors. One is the commutative property, which states that the order in which you add vectors does not matter. Another is the associative property, which states that you can group vectors in any order and still get the same resultant vector. There are also rules for subtracting vectors and finding the magnitude and direction of a resultant vector.

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