How Do You Calculate the Moment of Inertia for a Hollow Beam Cross-Section?

In summary: But then you did an integral of y dA, which would give a...\int_{1}^{3}\frac{4y^{2}}{2}+8y+10.And finally you did an integral of x dA, which would give a...\int_{1}^{3}\frac{6x^{2}}{2}+16x.The Attempt at a SolutionSo, with this information I think that you are trying to do an integral of z dA, y dA, and
  • #1
lxman
77
0

Homework Statement



Calculate the moment of inertia for the following beam cross-section
http://www.freeimagehosting.net/uploads/th.044a09fe2e.png

The center (lighter) area is hollow down the length of the beam. The centroid is marked. The wall thickness is 1/4" and the dimension of each of the exterior sides is 2" from vertex to vertex.

Homework Equations



This isn't actually a homework question, but it sprung from a project we did in first-semester engineering. The relevant equation to calculate the deflection of a simply supported beam with a point load is:

d=PL^3/48EI

where:

P = concentrated load (lb)
L = length between support points (in)
E = modulus of elasticity(psi)
I = moment of inertia (in^4)

The Attempt at a Solution



The reason that I ask this question is because I want to know how to calculate I using integrals. Being a first-year engineering course, our textbook gave us a few pre-canned equations (e.g. a rectangular beam is bh^3/12, etc.) but, not being one to be satisfied with the basics, I would like to know how to derive these equations myself. The textbook we were using mentioned that the moment of inertia for most cross sections could be arrived at using integrals, and then referred us to an appendix which was missing from the publication. It's a cheap university-produced paperback, so it's not surprising as there were other sections missing also.
 
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  • #3
Well, I know what a definite integral is and what an indefinite integral is. But what is
[tex]\int_{A}[/tex]

Is this an improper integral meant to be evaluated from A to infinity?
 
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  • #4
no, it seems just to mean that the integral is over an area (rather than a length or a volume)
 
  • #5
lxman said:
Well, I know what a definite integral is and what an indefinite integral is. But what is
[tex]\int_{A}[/tex]

Is this an improper integral meant to be evaluated from A to infinity?

No it just means that you are integrating over the entire area A.

For the problem it would be easier to get inertia of the entire solid triangle and then subtract the inertia of the inner triangle, which would give the inertia of the hollowed section.

You should know that the area inertia of a triangle of height 'h' and base 'b' about its centroid is

Ic= bh3/36, which you can derive using your integral formula.
 
  • #6
rock.freak667, thank you very much for your information. However, again, I have a pre-canned answer for I which is only good for a triangle. I am trying to find out how to derive [tex]\frac{bh^{3}}{36}[/tex] for myself, so when I come across some other shape without a pre-canned definition, I will know how to proceed.

I am still working on the problem, and here is what I have come up with so far:

[tex]\int_{A}[/tex] does indeed refer to the integration with respect to area.

To give an example of what I know to this point, consider the equation 3x+4y+5. In this example I compose a double integral of the form:

[tex]\int_{1}^{3}\int_{2}^{4}3x+4y+5\,\mathrm{d}x\,\mathrm{d}y[/tex]

First I integrate with respect to x and arrive at:

[tex]\int_{1}^{3}\frac{3x^{2}}{2}+4xy+5x\,\mathrm{d}y[/tex]

At this point I believe it is permissible to use the fundamental theorem of calculus and plug in my x limits and subtract, to attain:

[tex]\frac{3(4)^{2}}{2}+4(4)y+5(4)=\frac{3(16)}{2}+16y+20=24+16y+20=44+16y[/tex]

and

[tex]\frac{3(2)^{2}}{2}+4(2)y+5(2)=\frac{3(4)}{2}+8y+10=6+8y+10=16+8y[/tex]

[tex]44+16y-(16+8y)=44+16y-16-8y=8y+28[/tex]

At this, performing my second integration:

[tex]\int_{1}^{3}8y+28\,\mathrm{d}y[/tex]

I arrive at:

[tex]4y^{2}+28y[/tex]

Using the fundamental theorem of calculus once again, I arrive at:

[tex]4(3)^{2}+28(3)-4(1)^{2}-28(1)=4(9)+84-4-28=36+84-4-28=88[/tex]

I believe the procedure is correct as well as the result. I am now attempting to discern what the result, 88, actually represents. I have drawn a graph with the original function (3x+4y+5) - set it equal to zero and solve for y. It ends up being a line with a slope [tex]-\frac{3}{4}[/tex] and y-intercept of [tex]-\frac{5}{4}[/tex]. On the same graph, I have also plotted x=2, x=4, y=1 and y=3. At this point, I do not see any area enclosed by these equations that would represent an area of 88 units.

Any comments?
 
  • #7
lxman said:
rock.freak667, thank you very much for your information. However, again, I have a pre-canned answer for I which is only good for a triangle. I am trying to find out how to derive [tex]\frac{bh^{3}}{36}[/tex] for myself, so when I come across some other shape without a pre-canned definition, I will know how to proceed.

This user also tried to derive it, so you can read their posts (as well as mine)
https://www.physicsforums.com/showthread.php?t=457632"

lxman said:
I am still working on the problem, and here is what I have come up with so far:

[tex]\int_{A}[/tex] does indeed refer to the integration with respect to area.

To give an example of what I know to this point, consider the equation 3x+4y+5. In this example I compose a double integral of the form:

[tex]\int_{1}^{3}\int_{2}^{4}3x+4y+5\,\mathrm{d}x\,\mathrm{d}y[/tex]

From what I am seeing it seems that you did an integral of z dA, which would give a volume.
 
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  • #8
Thank you for posting that. In looking over the moment of inertia article, something pops out at me right away. According to the article:
Moment of Inertia has dimensions of mass times distance squared

This confuses me, as the procedure we followed showed that the moment of inertia was supposed to be in units of distance[tex]^{4}[/tex]. I might be confusing terms here. I went back and double-checked the original spec for the project, and it definitely says that the moment of inertia should be distance[tex]^{4}[/tex]. You also use the term "area inertia." Is this something different from moment of inertia?
 
  • #9
lxman said:
This confuses me, as the procedure we followed showed that the moment of inertia was supposed to be in units of distance[tex]^{4}[/tex]. I might be confusing terms here. I went back and double-checked the original spec for the project, and it definitely says that the moment of inertia should be distance[tex]^{4}[/tex]. You also use the term "area inertia." Is this something different from moment of inertia?

There are two types of moments of inertia, mass moment of inertia and area moment of inertia (also known as the second moment of area).

Mass moment of inertia has units kgm2 and is defined as

[tex]I=\int_{m} r^2 dm[/tex]

or distance^2*mass over the entire area.

Area moment of inertia or second moment of area has units m4

and is defined as

[tex]I_{x}= \int_{A} y^2 dA \ or \ I_{y}\int_{A} x^2 dA[/tex]

so it has units m2*m2=m4
 
  • #10
Well, that's the point that I am stuck at.
[tex]
I_{x}= \int_{A} y^2 dA \ or \ I_{y}=\int_{A} x^2 dA
[/tex]
Am I correct in thinking that these equations reduce to double integrals since the area changes as dx and dy approach 0?
I can come up with an integral to describe the area of the triangle without any trouble, but I do not believe that is what I need. Just for discussion's sake, however, that would be:
[tex]
A=2\int_{0}^{1}\frac{\sqrt{15}(x-1)}{2}\,\mathmr{d}x
[/tex]
Running the numbers on that, the total area of my larger triangle is:
[tex]
-\frac{\sqrt{15}}{2}
[/tex]
But that only gives me a single scalar, as does:
[tex]
\frac{bh^{3}}{36}
[/tex]
Not an [tex]I_{x}[/tex] and an [tex]I_{y}[/tex] as I would expect based on:
Area moment of inertia or second moment of area has units [tex]m^{4}[/tex]

and is defined as
[tex]
I_{x}= \int_{A} y^2 dA \ or \ I_{y}\int_{A} x^2 dA
[/tex]
so it has units [tex]m^{2}*m^{2}=m^{4}[/tex]
Still confused . . . :confused:

I am sure this is child's play to you folks, but I'm still not there yet.
 
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  • #11
Alright, still plugging along on this. What I have discovered:

dA does indeed equal dy * dx. As we take successively smaller pieces of the the area, dy and dx both tend towards zero.

And, yes, the calculation does involve a double integral.

For the sake of simplicity, I am going to set aside my original conditions and focus on a beam with square cross-section which is one unit on a side. I know from references that the equation for [tex]I_{x}[/tex] should be:
[tex]\frac{bh^{3}}{12}[/tex]
The formula that I should use to arrive at this, if I am understanding this process correctly, is:
[tex]\int_{0}^{h}\int_{0}^{b}y^{2}\,\mathmr{d}x\mathmr{d}y[/tex]
Performing the inner integration:
[tex]\int_{0}^{b}y^{2}\,\mathmr{d}x[/tex]
I arrive at:
[tex]by^{2}[/tex]
Then performing the outer integration:
[tex]\int_{0}^{h}by^{2}\,\mathmr{d}y[/tex]
I arrive at:
[tex]\frac{bh^{3}}{3}[/tex]
Whereas I should be arriving at:
[tex]\frac{bh^{3}}{12}[/tex]

Would anyone care to point out what I have not set up correctly in this process?
 
  • #12
hi lxman! :smile:

your moment of area is about the edge of the beam (you integrated from 0 to h) …

you need to integrate from -h/2 to h/2 :wink:
 
  • #13
Hi tiny-tim,

Yep, that works. Now let me see if I grasp this conceptually.

Because the [tex]_{xx}[/tex] axis for this case is oriented at [tex]\frac{h}{2}[/tex], we consider the region above the axis positive and the region below the axis as negative. Does this then apply wherever we choose to locate the axis of rotation (for instance, at the edge of the block)?

I would think the reasoning behind this is that, if we do locate the axis in the center of its height, and then we apply torque to rotate the object about the [tex]_{xx}[/tex] axis, the upper half is moving in the positive direction in the z axis and the lower half is moving in the negative direction with respect to the z axis.

Am I being reasonable in assuming this?
 
  • #14
hi lxman! :smile:
lxman said:
Because the [tex]_{xx}[/tex] axis for this case is oriented at [tex]\frac{h}{2}[/tex], we consider the region above the axis positive and the region below the axis as negative. Does this then apply wherever we choose to locate the axis of rotation (for instance, at the edge of the block)?

yes! :smile:

(but for moment of area it doesn't matter, since we always use the square of the distance! :wink:)
I would think the reasoning behind this is that, if we do locate the axis in the center of its height, and then we apply torque to rotate the object about the [tex]_{xx}[/tex] axis, the upper half is moving in the positive direction in the z axis and the lower half is moving in the negative direction with respect to the z axis.

sorry, you're just rambling :redface:

positive above and negative below both contribute positively to the moment, don't they?

your error before was in the size of the distance, not its sign :smile:
 
  • #15
Yeah, you're right. I get it.

Thanks much for your continued help. :biggrin:
 
  • #16
One final post. I have been applying the understanding that you folks have given to me, and I have come up with a set of three equations which allow one to calculate the second moment of area for the inverted triangle beam that I started with. They are:
[tex]a(s)=-\frac{2\sqrt{3}s}{3}[/tex]
[tex]b(s)=\frac{\sqrt{3}s}{3}[/tex]
[tex]I_{x}(s)=2\int_{a(s)}^{b(s)}\left(\frac{3y+2\sqrt{3}s}{3\sqrt{3}}\right)^{2}\,\mathmr{d}y[/tex]
where the triangle is equilateral, the rotation is about the x-axis through the centroid (always located 1/3 of the way from the top of the inverted triangle) and s is 1/2 the length of any side.

As rock.freak667 mentioned in an earlier post, it is necessary to obtain the moment of the outer triangle, then subtract the moment of the inner triangle to arrive at the final moment for the structure.

This is all a derivation of a newbie, of course, so there may certainly be mistakes. If anyone would be kind enough to point any out to me, it would be appreciated. :shy:
 
  • #17
For the outer triangle, for one of the hypotenuse, it might be easier to get the equation of the line 'y' as in y=mx+c and then use the fact that if you consider a rectangular element of length 'y' and width 'dx', then

dIxx = (1/3)(y3)(dx)

then you can just integrate over the entire width to get

[tex]I_{xx} = \frac{2}{3} \int_{0} ^1 y^3 dx [/tex]

EDIT: Typo.
 
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  • #18
lxman: I guess your derivation in post 16 is incorrect, because it appears to give the wrong answer to the given question in post 1. What final, numeric answer for Ix do you get from post 16 for the question given in post 1?

rock.freak667: Your answer in post 17 is not making sense to me yet. A 1/3 seems to have disappeared in your last equation (?). And why is there a 1/3, in the first place? What is the actual, numeric function for your y in post 17? And what final, numeric answer for Ix do you get, using post 17, for the given question (posts 1 and 16)?
 
  • #19
nvn, thank you for taking the time to consider the problem.

Here is a picture to illustrate how I am deriving my solution:
http://www.freeimagehosting.net/uploads/th.3d8cf5e7d7.png
Based on this, the equation for the line of the hypotenuse is:
[tex]y=\sqrt{3}x-\frac{2\sqrt{3}s}{3}[/tex]
where s is the length of the "short" side of the triangle.
And here, now that I look back at it, is where I think I might have made a mistake. I actually integrated with respect to y and then multiplied the result by two. That, however, should give me the moment with respect to the y axis, not the x axis. So, yes, I am rethinking.
For the sake of discussion, given the initial conditions along with my (now presumably incorrect) equations, I come up with an approximate value of .944. And yes, the more I re-examine it, the more I would appear to be in error. Still working on it then . . .

Again, thank you all for being patient with me.
 
  • #20
nvn said:
rock.freak667: Your answer in post 17 is not making sense to me yet. A 1/3 seems to have disappeared in your last equation (?). And why is there a 1/3, in the first place? What is the actual, numeric function for your y in post 17? And what final, numeric answer for Ix do you get, using post 17, for the given question (posts 1 and 16)?

That was a typo, the 1/3 should be there since that is the second moment of area of a rectangle about the x-axis , 1/3(bh3).

Using the "pre-canned" formula for a triangle as Ixx=(bh3)/12,

Integrating using my integral gives the same value. I did not check the OPs integral as I am unsure as to how they came up with their integrand.
 
  • #21
For the sake of helping me figure this out, what is the correct result?
 
  • #22
lxman said:
For the sake of helping me figure this out, what is the correct result?

I believe my integral gives the same magnitude for the result which matches with using bh3/12
 
  • #23
rock.freak667: You did not show how post 17 gives the correct answer. You did not state your function for y used in post 17. And the moment of inertia you listed in post 22 is not the moment of inertia lxman is requesting, as it is, first of all, not a centroidal moment of inertia. And secondly, it is not the cross section in the given question by lxman.
 
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  • #24
Alright, I'm not trying to be hard headed here, and I assure you, this is not a homework project or work project or anything. I honestly am just trying to understand how to derive the formula for my own personal satisfaction. This particular case is one that was a result of my reflection from a project from last semester. I am sure you gentlemen went through your proofs years ago, have faith in the derived equations, and just use them without worrying about it. There's nothing wrong with that, once you understand the proof.

Handing me bh^3/12 is nice - but I can go on the web and look that up. Then I am still left with questions. In the cases that I have looked at, the reference is usually a right triangle, in which the centroid is located 1/3 the height of the triangle from the base in the y direction and 1/3 the base of the triangle from the y-axis in the x direction (presuming that the y-axis is located along the side of the triangle perpendicular to the base). Firstly, what I am considering is not a right triangle. It is an equilateral triangle. This relocates the centroid. Now, as the new centroid is colinear with the old one along the x axis, I can presume that the same equation would still apply. But, at that point I begin to assume. I don't like assuming. It gets me in trouble too often. So, my goal here is not to "get an answer" but to understand the process.
 
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  • #25
nvn said:
rock.freak667: You did not show how post 17 gives the correct answer. You did not state your function for y used in post 17. And the moment of inertia you listed in post 22 is not the moment of inertia lxman is requesting, as it is, first of all, not a centroidal moment of inertia. And secondly, it is not the cross section in the given question by lxman.

From how the triangle was initially, with the base at the x-axis, the integral for the centroid would be:

dIx=(1/12)y3 dx so Ix=(1/12)∫y3 dx between 1 and 0 where y= (√3)x-√3.


lxman said:
Handing me bh^3/12 is nice - but I can go on the web and look that up. Then I am still left with questions. In the cases that I have looked at, the reference is usually a right triangle, in which the centroid is located 1/3 the height of the triangle from the base in the y direction and 1/3 the height of the triangle from the y-axis in the x direction (presuming that the y-axis is located along the side of the triangle perpendicular to the base).

Did the other thread I linked you to not help you derive the given equation? (Sorry if it didn't)

lxman said:
Firstly, what I am considering is not a right triangle. It is an equilateral triangle. This relocates the centroid. Now, as the new centroid is colinear with the old one along the x axis, I can presume that the same equation would still apply. But, at that point I begin to assume. I don't like assuming. It gets me in trouble too often. So, my goal here is not to "get an answer" but to understand the process.

The type of triangle doesn't matter with respect to the formula, as you can see from this http://www.efunda.com/math/areas/triangle.cfm" .
 
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  • #26
From how the triangle was initially, with the base at the x-axis
Ah, and there, I think, is part of our misunderstanding. I am of the understanding (but I guess I did not state explicitly enough) that when you are computing the second moment of area of a beam from a cross-section of the beam (with the goal of computing the deflection based on a point load), you always want to know that moment about the x-axis which passes through the centroid of the cross section. So in my case, I have had the preconception that the y=0 line (the x axis) passes through the centroid, not the base (or in my case the top) of the triangle. Therefore the point of origin for the necessary coordinate system should be the centroid of the triangle.

Am I incorrect in my assumptions here?
 
  • #27
lxman said:
Ah, and there, I think, is part of our misunderstanding. I am of the understanding (but I guess I did not state explicitly enough) that when you are computing the second moment of area of a beam from a cross-section of the beam (with the goal of computing the deflection based on a point load), you always want to know that moment about the x-axis which passes through the centroid of the cross section. So in my case, I have had the preconception that the y=0 line (the x axis) passes through the centroid, not the base (or in my case the top) of the triangle. Therefore the point of origin for the necessary coordinate system should be the centroid of the triangle.

Am I incorrect in my assumptions here?



You are correct. Like I said in post 22, with the base at the x-axis like in the picture in the first post, if you change the 1/3 to 1/12, you will get the inertia through the centroid, since the moment of inertia of the rectangular element through an axis passing through its centroid is (1/12)y3 dx.

You don't necessarily have to move the entire triangle and do it over.
 
  • #28
rock.freak667 said:
dIx=(1/12)y3 dx so Ix=(1/12)∫y3 dx between 1 and 0 where y= (√3)x-√3.
rock.freak667: Your answer is incorrect. Try again. And what numeric answer do you get for lxman's question? When you get the correct numeric answer using your derived formulas, then it will mean your derivation is correct. If your numeric answer is wrong, it means your derivation is wrong.

It was clear, even in the beginning, or at least by post 6, that lxman was asking for the centroidal moment of inertia.
 
  • #29
Okay, would this be the correct formula to use in this case?

[tex]\frac{2h\left(\frac{b}{2}\right)^{3}}{3}[/tex]

In the case of my original larger triangle, b=2 and h=[tex]\sqrt{3}[/tex]

Then, calculating the size of the smaller triangle and subtracting I arrive at a final figure of [tex]\approx[/tex] 1.035

Am I anywhere near correct now?
 
  • #30
nvn said:
rock.freak667: Your answer is incorrect. Try again. And what numeric answer do you get for lxman's question? When you get the correct numeric answer using your derived formulas, then it will mean your derivation is correct. If your numeric answer is wrong, it means your derivation is wrong.

According to MathCAD the integral of

[tex]I_{xx}= \frac{2}{3} \int_{0} ^{1} (\sqrt{3}x-\sqrt{3})^3 dx =- 0.866[/tex]

[tex]I_{xx}=\frac{bh^3}{12}=\frac{(2)(\sqrt{3})^3}{12}= 0.866 in^4[/tex]

nvn said:
It was clear, even in the beginning, or at least by post 6, that lxman was asking for the centroidal moment of inertia. It does not matter where the coordinate system is located for merely showing cross-sectional dimensions.

I, for some reason, thought the OP was finding the inertia of the outer triangle first and would then subtract the inner triangle's inertia. Which could then be relocated as desired using the parallel axis theorem.

I also got the impression that the OP was attempting to find out how exactly to derive the equations given in his textbook, such that I linked him to another user who recently tried to do the same derivation.
 
  • #31
lxman: Your answer in post 29 is currently incorrect. Your diagram and y(x) equation in post 19 are excellent. However, instead of using specific numbers in your diagram, why not use parameters? You used a parameter for the half width, s, which is great. Why not call the triangle height h?

Now rewrite your excellent y(x) equation in post 19 using parameters s and h. After that, solve your new y(x) equation for x, to obtain x(y). After that, compute Ix1 = 2*integral[(y^2)*x(y)*dy], integrated from y = -2*h/3 to h/3. After you do that, use the same solution to compute Ix2, letting s and h now be the dimensions of the inner triangle (the hole).
 
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  • #32
Thank you, nvn,

Your explanation seems quite clear. I will get right on that . . . in the morning. Right now I got to get some sleep. Thanks to all for all of the wonderful help. I'll check back in tomorrow after I work on the problem for a bit.
:zzz:
 
  • #33
rock.freak667 said:
[tex]I_{xx}= \frac{2}{3} \int_{0} ^{1} (\sqrt{3}x-\sqrt{3})^3\:dx =- 0.866[/tex]
Nice work, rock.freak667. You are starting to get closer. Nonetheless, remember, lxman wanted to derive the solution from scratch. In your above method, you are copying a cookbook answer, b*(h^3)/3, for each differential strip. However, lxman stated a desire to not use cookbook formulas.
 
  • #34
Wow, we just passed 500 views on this thread. :-p

But seriously, now, I am going to break this down into individual steps so you folks can verify or correct me each step of the way.

I am going to begin with the picture that I posted in #19. I am presuming that I will be able to arrive at my moment for one half of the triangle, then multiply by 2 to arrive at the moment for the whole. I can only do this because we are taking the moment about xx and we will be dividing the triangle along the perpendicular y axis.

Step #1 - is this presumption correct?
 
  • #35
That is correct, except change the word "moment" to "second moment of area," or as in a few credible textbooks, "area moment of inertia."
 

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