How Do You Parameterize a Circle in 3D with a Given Diameter and Plane?

  • Thread starter vintwc
  • Start date
  • Tags
    3d Circle
In summary, Warwick mathematician attempted to solve a homework equation and found that the centre of the circle is (1,0,0) and the radius is 1/sqrt2. He found two vectors that are orthogonal and have a length of 1/sqrt2 and used a bit of trig to find the normal.
  • #1
vintwc
24
0

Homework Statement


Parameterise the circle whose diameter is the line joining (1,0,0) and (0,0,1) and which lies in the plane x+y+z=1

Homework Equations



1. Let N be a unit normal vector for the plane.
2. Let C be the circle center, and let R be the radius.
3. Let U be a unit vector from C toward a point on the circle.
4. Let V = N x U.
5. Let t be the parameter.
6. A point P is on the circle if...

P = C + R cos(t) U + R sin(t) V

The Attempt at a Solution



This is the first time I am solving this sort of question. By following the procedure, I have N=1/sqrt3(1,1,1), C=(1/2,0,1/2), U=1/sqrt2(1/2,0,-1/2) (from C to (1,0,0)), V=0.5/sqrt6(-1,2,-1) (vector product with N and U). R=1/sqrt2.

I'm not sure whether these values are right.
 
Last edited:
Physics news on Phys.org
  • #2
hello warwick mathematician
 
  • #3
Can anyone check my results? I have got a feeling its somewhat wrong.
 
  • #4
edit: whoops, should probably check first. will post my solution below.
 
  • #5
Ok, so from question 1) on the same sheet, we have the formula for a circle, C in [tex]\mathbb{R}^{n}[/tex]

[tex]C:=\{\underline{a}+\underline{v_{1}}\cos(t) + \underline{v_2}}\sin(t) | t \in [0,2\pi]\}[/tex]
Where [tex]\underline{v_{1}}[/tex] and [tex]\underline{v_{2}}[/tex] are orthogonal and of equal length.

If we draw the graph (or get grapher to do it for us), it looks something like this:
http://img210.imageshack.us/img210/9686/screenshot20100124at220.png
the plane being [tex]x+y+z=1[/tex], and the circle being the one we're after (the points marked are [tex](1,0,0)[/tex] and [tex](0,0,1)[/tex]

It's not difficult to work out that the centre of the circle is [tex]\left( \dfrac{1}{2},0,\dfrac{1}{2} \right)[/tex]
Using a bit of trig (try sketching just the x and z axes and looking at the circle from side-on), we find that the radius of the circle is [tex]\dfrac{1}{\sqrt{2}}[/tex].

Now we need to find two vectors, [tex]\underline{v_{1}}[/tex] and [tex]\underline{v_{2}}[/tex], that are orthogonal, lie on the plane [tex]x+y+z=1[/tex] and have a length of [tex]\dfrac{1}{\sqrt{2}}[/tex].

We needn't worry about the length of the vectors at the moment, we can always multiply them by a scalar at the end to sort that out. The hardest part here is getting them to lie on the plane and be orthogonal to each other.

If we find the normal to the plane [tex]x+y+z=1[/tex], it is (fairly obviously) [tex]\left(1,1,1\right)[/tex], then any vector that lies on the plane is going to be orthogonal to it (ie [tex]\underline{v_{1}} \cdot \left(1,1,1\right) = 0, \underline{v_{2}} \cdot \left(1,1,1\right) = 0[/tex].

This is fairly straightforward: take [tex]\underline{v_{1}}=\left(0,-1,1\right)[/tex]. This lies in the plane. We now need to find [tex]\underline{v_2}}[/tex] so that it is orthogonal to both [tex]\underline{v_{1}}, \left(1,1,1\right)[/tex]. With a little bit of fiddling, an example would be [tex]\left(-2,1,1\right)[/tex].

Just one more little bit before we're done... we need to make sure the length of both vectors is [tex]\dfrac{1}{\sqrt{2}}[/tex]. Finding the current lengths of them, dividing by them, then multiplying by [tex]\dfrac{1}{\sqrt{2}}[/tex], we get:
[tex]\underline{v_{1}}=\dfrac{1}{2}\left(0,-1,1\right), \underline{v_{2}}=\dfrac{1}{2\sqrt{3}}\left(-2,1,1\right)[/tex]

So altogether, parameterised, we get:
[tex]C:=\{\left( \dfrac{1}{2},0,\dfrac{1}{2} \right)+\dfrac{1}{2}\left(0,-1,1\right)\cos(t) + \dfrac{1}{2\sqrt{3}}\left(-2,1,1\right)\sin(t) | t \in [0,2\pi]\}[/tex]

I hope this helped - and hope the latex is ok, it's the first time I've used it.
Tom by the way - rather tall, blonde and I sit pretty close to the back ;)
 
Last edited by a moderator:
  • #6
thanks mate. I'm actually a MMORSE student (hoping to transfer to Math next year) and maybe one of the difficulties that I'm facing in this question is that we have not done vectors & matrices during term 1. However, I understand everything in your solution except for the small bit where you get v1=(0,-1,1) which I will leave it for my supervisor to explain to me.
 
Last edited:

FAQ: How Do You Parameterize a Circle in 3D with a Given Diameter and Plane?

What is a circle parameter in 3D?

A circle parameter in 3D refers to the set of values that describe the size, position, and orientation of a circle in three-dimensional space. This includes the center coordinates, radius, and any additional parameters such as tilt or rotation.

How do you calculate the center coordinates of a circle in 3D?

The center coordinates of a circle in 3D can be calculated by finding the midpoint between any three non-collinear points on the circle. This can be done using vector operations or by solving a system of equations.

What is the equation for a circle in 3D?

The equation for a circle in 3D is (x-a)² + (y-b)² + (z-c)² = r², where (a,b,c) are the center coordinates and r is the radius. This equation is derived from the Pythagorean theorem applied to three-dimensional space.

How do you parameterize a circle in 3D using parametric equations?

To parameterize a circle in 3D, we can use parametric equations where x, y, and z are expressed in terms of a parameter t. For example, x = a + rcos(t), y = b + rsin(t), z = c, where (a,b,c) are the center coordinates and r is the radius. Varying t will trace out points on the circle's circumference.

Can a circle in 3D have a negative radius?

Yes, a circle in 3D can have a negative radius. This would result in a circle that is oriented in the opposite direction, with the center point on the opposite side of the plane in which the circle lies. However, in most cases, a positive radius is used to describe a circle in 3D.

Similar threads

Back
Top