How Is Impulse Calculated in a Two-Dimensional Collision?

  • Thread starter chaotixmonjuish
  • Start date
  • Tags
    Impulse
In summary, a 7.0 g ball traveling at 25.2 m/s strikes a wall at an angle of 23.0° and rebounds with the same speed and angle after being in contact with the wall for 39.0 ms. To find the magnitude of the impulse associated with the collision force, the equation F*dt=m*v can be used. This may involve using trigonometric functions to determine the speed in the axis perpendicular to the wall. The average force exerted by the ball on the wall can then be calculated using this information.
  • #1
chaotixmonjuish
287
0
A ball of mass 7.0 g with a speed of 25.2 m/s strikes a wall at an angle 23.0 ° and then rebounds with the same speed and angle. It is in contact with the wall for 39.0 ms. What is the magnitude of the impulse associated with the collision force?
What is the average force exerted by the ball on the wall?

The only equation I know for impulse is:
F dt=m*v

I'm not sure how to treat this problem since it has an angle, and impulse isnew.
 
Physics news on Phys.org
  • #2
try drawin a picture : then set some coordinates and then use trigonometric functions to see what's the speed in the axis that's in the right angle towards your wall (sounds confusing?) and then just apply it to the equation you have
 
  • #3


I would approach this problem by first breaking it down into its components. The impulse, which is the change in momentum, can be calculated using the equation F*dt=mvf-mvi, where F is the force, dt is the time interval, mvf is the final momentum of the ball, and mvi is the initial momentum of the ball.

In this case, we can calculate the initial and final momentums of the ball using the given mass and velocity. The initial momentum would be 7.0 g * 25.2 m/s = 176.4 g*m/s. To calculate the final momentum, we need to take into account the angle at which the ball rebounds. Using trigonometry, we can determine that the horizontal component of the final momentum would be 7.0 g * 25.2 m/s * cos(23.0°) = 165.1 g*m/s, and the vertical component would be 7.0 g * 25.2 m/s * sin(23.0°) = 66.2 g*m/s.

Next, we can calculate the magnitude of the impulse by subtracting the initial momentum from the final momentum. This would be 165.1 g*m/s - 176.4 g*m/s = -11.3 g*m/s. Since impulse is a vector quantity, the negative sign indicates that the direction of the impulse is opposite to the initial momentum of the ball.

To calculate the average force exerted by the ball on the wall, we can use the equation F=mvf/dt. Since we know the final momentum and the time interval of contact with the wall, we can plug in the values and get F=165.1 g*m/s / 0.039 s = 4230 g*m/s^2. This is equivalent to 4.23 N, which is the average force exerted by the ball on the wall during the 39.0 ms of contact.

In summary, the magnitude of the impulse associated with the collision force is 11.3 g*m/s and the average force exerted by the ball on the wall is 4.23 N. It is important to note that these calculations assume an idealized scenario and may differ slightly from real-world situations due to factors such as air resistance and imperfections in the ball and wall surfaces.
 

FAQ: How Is Impulse Calculated in a Two-Dimensional Collision?

What is a 2 Dimensional Impulse?

A 2 Dimensional Impulse is a sudden burst or spike in energy that occurs in a two-dimensional space. It can be visualized as a point-like disturbance in a two-dimensional system.

How does a 2 Dimensional Impulse differ from a 1 Dimensional Impulse?

A 2 Dimensional Impulse occurs in a two-dimensional space, while a 1 Dimensional Impulse occurs in a one-dimensional space. This means that a 2 Dimensional Impulse has energy distributed over a surface, while a 1 Dimensional Impulse only has energy distributed along a line.

What causes a 2 Dimensional Impulse?

A 2 Dimensional Impulse can be caused by a sudden change in a physical system, such as a collision or an explosion. It can also be generated intentionally in experiments or simulations to study the effects of a sudden burst of energy in a two-dimensional space.

What are some applications of studying 2 Dimensional Impulses?

The study of 2 Dimensional Impulses is important in many fields, such as physics, engineering, and computer graphics. It can help us understand the behavior of materials during collisions, design more efficient structures, and create realistic simulations of explosions and other physical phenomena.

Can a 2 Dimensional Impulse be represented mathematically?

Yes, a 2 Dimensional Impulse can be represented using a mathematical function called a 2D Dirac delta function. This function is used to describe point-like disturbances in a two-dimensional space and is commonly used in physics and engineering equations involving 2 Dimensional Impulses.

Similar threads

Replies
15
Views
2K
Replies
1
Views
3K
Replies
2
Views
2K
Replies
13
Views
7K
Replies
2
Views
2K
Replies
3
Views
5K
Back
Top