How to deal with vectors (Motion in two dimension)

In summary, the student attempted to solve the homework using a combination of average speed and displacement, but ultimately got incorrect results.
  • #1
RuthlessTB
22
0

Homework Statement


2v02800.png


X-axis
t1= 3 min
t2= 2 min (Since it's west, it is -2)
t3= 1 min (Since it's northwest, it is -1)

Y-axis
V1y= 20 m/s (Since it's south, it is -20)
V2y= 25 m/s (It's -25)
V3y= 30 m/s (Stays positive since it's in the northwest)

Homework Equations


A) Total Vector Displacement
Δr= (t3-t2-t1) i + (V3-V2-V1) j

B) Average Speed
Not really sure, I guess it is
Average Speed = Distance/TotalTime

C) Average Velocity
Vav = Displacement/ΔTime

The Attempt at a Solution


A) Total Vector Displacement
Δr= (-1 i + 30 j) - (-2 i + -25 j) - (3 i + -20 j)
Δrx= ((-1)-(-2)-3) i = -2 i
Δry= ((30)-(-25)-(-20)) j = 75 j
Δr= -2 i + 75 jB) Average Speed
Total time is 6 minutes = 360 seconds
but I don't know should I use the velocity as a distance or I need to calculate it too?

C) Average Velocity
To calculate the displacement, I take the square root of x^2 + y^2
Displacement = Square root of (-2)^2 + (75)^2 = 75.03

Δt, -2 minutes = -120 seconds
My instructor said time should be positive, but I don't know if Δtime should be positive too or it's okay to be negative.

Vav= 75.03/-120 = -0.63 m/s

I hope anyone could tell me if what I did is right and what I need to do in order to calculate the average speed.
 
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  • #2
Your RE for total vector displacement is incorrect and is at the root of your problems. i j notation is fine, but your i component needs to be the sum of the x-axis components of displacement (distance), not time. Similarly, your j component needs to be the sum of y-axis displacements, not velocities.
 
  • #3
Do I need the angel in order to calculate the distance in these three points traveled?
 
  • #4
For each leg, you need to be angle-aware (direction-aware) in order to determine the i (x-axis, East +, West -) component and the j (y-axis, North +, South -) component of displacement.

Take one leg at a time, beginning with the first, what do you get for i, j displacement?
 
  • #5
RuthlessTB said:

Homework Statement


2v02800.png


X-axis
t1= 3 min
t2= 2 min (Since it's west, it is -2)
t3= 1 min (Since it's northwest, it is -1)
This makes no sense. Since this is two-dimensional movement, you want the x- axis to be east-west movement, not time. And, assuming that time moves forward for this person like it does for the rest of us, time difference is always positive.

Y-axis
V1y= 20 m/s (Since it's south, it is -20)
V2y= 25 m/s (It's -25)
V3y= 30 m/s (Stays positive since it's in the northwest)
Taking his initial position to be (0, 0), positive x east, positive y north, as usual, his first leg is from (0, 0) to (0, -40). His second leg will be from (0, -40) to (-50, -40). On his third leg, since he drives at 30 m/s for 1 second, he will have gone a distance of 30 m. Since he is driving "northwest" that will be [itex]-30\sqrt{2}{2}= -15\sqrt{2}[/itex] west and [itex]-30\sqrt{2}{2}= 15\sqrt{2}[/itex] north. He will have driven from (-50, 40) to [itex](-50- 15\sqrt{2}, -40+ 15\sqrt{2})[/itex].
His total vector displacement will be from (0, 0) to ([itex](-50- 15\sqrt{2}, -40+ 15\sqrt{2})[/itex].

The "displacement" is the length of that vector.

Homework Equations


A) Total Vector Displacement
Δr= (t3-t2-t1) i + (V3-V2-V1) j
Again, "displacement" is in space only- the first component is NOT time.

B) Average Speed
Not really sure, I guess it is
Average Speed = Distance/TotalTime

C) Average Velocity
Vav = Displacement/ΔTime

The Attempt at a Solution


A) Total Vector Displacement
Δr= (-1 i + 30 j) - (-2 i + -25 j) - (3 i + -20 j)
Δrx= ((-1)-(-2)-3) i = -2 i
Δry= ((30)-(-25)-(-20)) j = 75 j
Δr= -2 i + 75 jB) Average Speed
Total time is 6 minutes = 360 seconds
but I don't know should I use the velocity as a distance or I need to calculate it too?

C) Average Velocity
To calculate the displacement, I take the square root of x^2 + y^2
Displacement = Square root of (-2)^2 + (75)^2 = 75.03

Δt, -2 minutes = -120 seconds
My instructor said time should be positive, but I don't know if Δtime should be positive too or it's okay to be negative.

Vav= 75.03/-120 = -0.63 m/s

I hope anyone could tell me if what I did is right and what I need to do in order to calculate the average speed.
Frankly, you did nothing right. You don't seem to know what "displacement vectors" and "velocity vectors" are. Your errors are so fundamental that I strongly recommend that you talk about this with your teacher.
 
  • #6
Actually my instructor is horrible, he just gives the laws or equations with some simple information and moving on. I am self-studying this that is why I am facing difficulties.
Anyway, got to try to solve it later and post my solution.
 

FAQ: How to deal with vectors (Motion in two dimension)

What is a vector in relation to motion in two dimensions?

A vector is a mathematical quantity that has both magnitude and direction. In the context of motion in two dimensions, vectors are used to describe the displacement, velocity, and acceleration of an object.

2. How do you add vectors in two dimensions?

To add vectors in two dimensions, you must use vector components. This involves breaking down the vectors into their horizontal and vertical components, and then adding these components separately using basic algebra.

3. How do you find the resultant of two or more vectors in two dimensions?

The resultant of two or more vectors in two dimensions can be found by adding the vectors using vector components. The magnitude of the resultant can be found using the Pythagorean theorem, and the direction can be found using trigonometric functions.

4. What is the difference between a scalar and a vector in the context of motion in two dimensions?

A scalar is a quantity that has only magnitude, while a vector has both magnitude and direction. In the context of motion in two dimensions, scalars can represent quantities like speed and distance, while vectors can represent quantities like displacement and velocity.

5. How do you use vectors to analyze projectile motion in two dimensions?

Projectile motion in two dimensions can be analyzed by breaking the velocity vector into its horizontal and vertical components. This allows for the calculation of the time, displacement, and maximum height of the projectile. Additionally, the acceleration due to gravity can be represented as a downward vertical vector.

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