- #1
pc2-brazil
- 205
- 3
Good evening,
The definition of jerk is change in acceleration with respect to time. So, we can define it as a derivative:
[tex]\vec{j} = \frac{d\vec{a}}{dt}[/tex]
In absolute value:
[tex]j = \frac{da}{dt}[/tex]
For most physics problems, the acceleration of gravity, g, is considered constant, since the height variations involved are relatively small. However, since g varies with the inverse of the square of the distance to the Earth's center (g = GM/r²), there is a negligible change in it while a body is falling in the ground. Thus, there is a jerk.
We are just curious: we were wondering how we could calculate the jerk of the acceleration of gravity with respect to time. What should its value be?
The variation of g with respect to the radius interval traveled would be given by dg/dr, but this is not what we are looking for.
Any ideas?
Thank you in advance.
(NOTE: we know some calculus from self-teaching - basic notion of derivative and integral and how to calculate them)
The definition of jerk is change in acceleration with respect to time. So, we can define it as a derivative:
[tex]\vec{j} = \frac{d\vec{a}}{dt}[/tex]
In absolute value:
[tex]j = \frac{da}{dt}[/tex]
For most physics problems, the acceleration of gravity, g, is considered constant, since the height variations involved are relatively small. However, since g varies with the inverse of the square of the distance to the Earth's center (g = GM/r²), there is a negligible change in it while a body is falling in the ground. Thus, there is a jerk.
We are just curious: we were wondering how we could calculate the jerk of the acceleration of gravity with respect to time. What should its value be?
The variation of g with respect to the radius interval traveled would be given by dg/dr, but this is not what we are looking for.
Any ideas?
Thank you in advance.
(NOTE: we know some calculus from self-teaching - basic notion of derivative and integral and how to calculate them)
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