C/C++ How to Properly Resize and Populate a Vector in C++ Without Using push_back?

  • Thread starter Thread starter EvanET
  • Start date Start date
  • Tags Tags
    C++ Vector
AI Thread Summary
To resize the vector `countDown` to contain `newSize` elements and populate it with integers from `newSize` down to 1 without using `push_back`, the discussion highlights two methods for pre-allocating memory. The first method involves using `countDown.resize(newSize)`, which adjusts the size of the vector to `newSize`. The second method is to re-create the vector with `countDown = vector<int>(newSize)`. After resizing, the vector needs to be filled with the appropriate integers. The sample program is designed to output the countdown sequence followed by "Go!" when executed correctly.
EvanET
Messages
10
Reaction score
0
Resize vector countDown to have newSize elements. Populate the vector with integers {newSize, newSize - 1, ..., 1}. Ex: If newSize = 3, then countDown = {3, 2, 1}, and the sample program outputs:

3 2 1 Go!

**I want to do this WITHOUT push_back**
#include <iostream>
#include <vector>
using namespace std;

int main() {
vector<int> countDown(0);
int newSize = 0;
int i = 0;

newSize = 3;

//enter code here

for (i = 0; i < newSize; ++i) {
cout << countDown.at(i) << " ";
}
cout << "Go!" << endl;

return 0;
}
 
Technology news on Phys.org
EvanET said:
Resize vector countDown to have newSize elements. Populate the vector with integers {newSize, newSize - 1, ..., 1}. Ex: If newSize = 3, then countDown = {3, 2, 1}, and the sample program outputs:

3 2 1 Go!

**I want to do this WITHOUT push_back**
#include <iostream>
#include <vector>
using namespace std;

int main() {
vector<int> countDown(0);
int newSize = 0;
int i = 0;

newSize = 3;

//enter code here

for (i = 0; i < newSize; ++i) {
cout << countDown.at(i) << " ";
}
cout << "Go!" << endl;

return 0;
}

Hi EvanET! Welcome to MHB! ;)

To pre-allocate the required memory, we can use 2 methods:
1. Call [M]countDown.resize(newSize)[/M].
2. Re-create the vector by executing [M]countDown = vector<int>(newSize)[/M].

After that we still have to fill in the newly available memory locations.
 
Thread 'Star maps using Blender'
Blender just recently dropped a new version, 4.5(with 5.0 on the horizon), and within it was a new feature for which I immediately thought of a use for. The new feature was a .csv importer for Geometry nodes. Geometry nodes are a method of modelling that uses a node tree to create 3D models which offers more flexibility than straight modeling does. The .csv importer node allows you to bring in a .csv file and use the data in it to control aspects of your model. So for example, if you...
I tried a web search "the loss of programming ", and found an article saying that all aspects of writing, developing, and testing software programs will one day all be handled through artificial intelligence. One must wonder then, who is responsible. WHO is responsible for any problems, bugs, deficiencies, or whatever malfunctions which the programs make their users endure? Things may work wrong however the "wrong" happens. AI needs to fix the problems for the users. Any way to...

Similar threads

Back
Top