How to Prove Distributive Laws for 3D Vector Cross Products?

In summary: This is also true for multiplication.Number 2. In the second part of the question, the author is asking about the cross product between two vectors, px(qxr), and whether or not it is distributive. According to the distributivity of the cross product, if q=p, then px(pxr)=(pxp)xr. This means that (pxp)=0. Finally, this also means that the statement "px(qxr) = (pxq)xr" is not always true.
  • #1
chocbizkt
5
0
2 questions i have;

1. proove that; p x ( q + r ) = p x q + p x r

2. and p x ( q x r ) = ( p x q ) x r

where;

p = p1i + p2j + p3k
q = q1i + q2j + q3k
r = r1i + r2j + r3k
 
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  • #2
Well, start with telling us what you know. What is the cross product between two vectors?
 
  • #3
Sounds like homework.

Do you know the result of these expressions: i x i , i x j, etc... , ?
 
  • #4
yes well so far for Qn1.
i have left handside p x (q + r) = (p1i + p2j + p3k)( (q1+ r1)i + (q2+ r2)j + (q3+ r3)k)

am i on the right track?
 
  • #5
p x (q + r) = (p1i + p2j + p3k) x ( (q1+ r1)i + (q2+ r2)j + (q3+ r3)k)
Don't forget these important symbols.
 
  • #6
thanks i don't know where to go from there
 
  • #7
chocbizkt said:
thanks i don't know where to go from there

Can you now explicitly calculate the cross-product of two vectors?
 
  • #8
Cross product is not associative, so i don't see how

px(qxr) = (pxq)xr
 
  • #9
SeReNiTy is correct. [itex]\vec p\times(\vec q \times\vec r) = \vec (p\times\vec q) \times\vect [/itex] only under some special circumstances. Tthe two forms are not equal in general. Google "vector triple product".
 
  • #10
true, i found out; px(qxr) = (pxq)xr
if you let q=p

then px(pxr)=(pxp)xr

such that (pxp)=0

therefore its not true statement
 
  • #11
chocbizkt said:
yes well so far for Qn1.
i have left handside p x (q + r) = (p1i + p2j + p3k) x ( (q1+ r1)i + (q2+ r2)j + (q3+ r3)k)

am i on the right track?

Just grind through that. By that I mean set up the determinant and perform the algebra.
 
  • #12
SeReNiTy said:
Cross product is not associative, so i don't see how

px(qxr) = (pxq)xr


Then wat is distributive law?:confused: :confused:

Vinodh
 
  • #13
Vinodh said:
Then wat is distributive law?:confused: :confused:

Vinodh

Number 1. in the original post is the distributivity (under addition) of the cross product: i.e. ax(b+c)=axb +axc
 

FAQ: How to Prove Distributive Laws for 3D Vector Cross Products?

1. What is a 3d vector cross product?

A 3d vector cross product is a mathematical operation performed on two 3-dimensional vectors that results in a third vector that is perpendicular to both of the original vectors. This operation is commonly used in physics and engineering to calculate torque, angular momentum, and electromagnetic fields.

2. How is a 3d vector cross product calculated?

To calculate the cross product of two 3-dimensional vectors, you first need to find the determinant of a 3x3 matrix. The first row of the matrix contains the unit vectors (i, j, k), the second row contains the components of the first vector, and the third row contains the components of the second vector. The resulting vector is then the coefficients of the remaining unit vectors (i, j, k) in the same order.

3. What is the physical significance of a 3d vector cross product?

The physical significance of a 3d vector cross product is that it represents the direction and magnitude of the torque or angular momentum when two vectors are applied to a rotating object. It is also used to calculate the direction and magnitude of the magnetic field around a current-carrying wire.

4. Can a 3d vector cross product be negative?

Yes, a 3d vector cross product can be negative. The direction of the resulting vector is determined by the right-hand rule, where the thumb points in the direction of the cross product. If the vectors are perpendicular, the resulting vector will be zero. If they are parallel, the resulting vector will be zero or in the opposite direction.

5. How is the magnitude of a 3d vector cross product calculated?

The magnitude of a 3d vector cross product can be calculated using the formula ||A x B|| = ||A|| * ||B|| * sin(theta), where A and B are the original vectors and theta is the angle between them. This formula can also be expressed as the area of the parallelogram formed by the two vectors.

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