How to Solve a Kinematic Motion Problem with a Speeding Car

In summary, the police car can accelerate at 3.6 m/s^2, and it would take 15 seconds for them to catch up to the speeder. The speeder's velocity is 27.78 m/s, and its acceleration is 0.
  • #1
ballerina_tee
20
0
[SOLVED] Kinematic motion problem

Homework Statement



A police car stopped at a set of lights has a speeder pass it at 100 km/h. If the police car can accelerate at 3.6 m/s^2,

a) how long does it take to catch the speeder?
b) how far would the police car have to go before it catches the speeder?
c) what would its speed be when it caught up with the car? Is this speed reasonable?

Answers are supposed to be a) 15s, b) 427m & c) 55m/s

Homework Equations



Not sure.

The Attempt at a Solution



I don't know where to start. Any help as to where to start would be appreciated.
 
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  • #2
Please make some attempt using your knowledge of the kinematic equations of motion. Once you solve for part a), the others should readily follow. Here's a hint for part a), to get you started: when the cop catches up to the speeder, they both will have traveled the same distance from the lights in the same amount of time.
 
  • #3
what do you know about the distances traveled when the cop catches up to the speeder? The rest of the question becomes pretty easy when you remember this.
 
  • #4
Since the distance traveled by both the cop and speeder are the same,

to find how long it took for the cop to catch the speeder,
do you use this equation

v2=v1 + a*t , and solve for t?

since acceleration and velocity are given in the problem.

I'm so used to solving problems that has all variables laid out and you choose an equation that would solve for it. If only it were that simple lol.

I don't know which equations to use. I tried a bunch and it doesn't work.
 
  • #5
I find it is best to start off by listing all known variables.
For example:
V[tex]_{s}[/tex] (Velocity of speeder)= 100 km/h
V[tex]_{pi}[/tex] (Velocity of Police Car initially)= 0 m/s
A[tex]_{p}[/tex] (Acceleration of Police Car)= 3.6 m/s[tex]^{}2[/tex]
(EDIT: I don't know why subscripts are showing up as superscripts... oh well.)

You'll need to keep units consistent throughout the problem, and usually we use meters and seconds in physics problems. So convert the velocity of the speeder into m/s.
Then write the equations that you need or might use. There are 4 or 5 kinematics equations you generally will be using for these problems with constant acceleration. You can find them here- https://www.physicsforums.com/showpost.php?p=905663&postcount=2.

Then try to solve for the variables you don't know and use the special relationships that PhanthomJay and ||spoon|| suggested to set equations equal to each other.
 
  • #6
why not use x=ut+1/2at^2 for both the cop and speeder. Then make both equations equal to each other since they must have the same value of x

Edit: this will allow you to find t and hopfully solve the rest of the question.
 
  • #7
Police
x=ut+1/2at^2
= 1/2(3.6)t^2
= 1.8 t^2

Speeder
x=ut+1/2at^2
= (27.78)*t+1/2*a*t^2

essentially,
ut+1/2at^2=ut+1/2at^2
soo basically i have to get a quadraic equation and the one of the roots will be the time?

I'll read over all the post more carefully and try this problem once more. I'll be back when I solve it. Thanks so much for the input so thus far everyone!
 
Last edited:
  • #8
What do you know about the acceleration of the speeder? His velocity isn't changing. So what does that mean in terms of the accelerations?
 
  • #9
Since velocity isn't changing... the acceleration is constant? therefore a=0?

equation for speeder would be

Speeder
x=ut+1/2at^2
= (27.78)*t+1/2*a*t^2
= 27.78*t

since a=0 .. it would cancel out (1/2*a*t^2) ?
 
  • #10
What you should get is:

27.78t=1/2(3.6)t^2
(speeder x) = (cop x)

I don't k ow where your t^2 went in the cops equation...??
 
  • #11
Oops, I edited it.
27.78t=1.8t^2
is what i got...

so, to solve for t...

1.8t^2 - 27.78t =0
roots: t=0 and t=15.43
 
  • #12
correct. The other parts of this question should be fine now?
 
  • #13
to find c) I would do
v=axt
=3.6x15
=54m/s

to find b) I would just use one of the equation to find displacement. I think I finally got it.
 
  • #14
yep sounds good to me. :)
 
  • #15
:) Thank you very much!

p.s I used
x=ut+1/2at^2
to find displacement...

x=ut+1/2at^2
=(0)+1/2(3.6) (15^2)
= 405m

the number is little off because answer should've been 427m, did I use the wrong values?
 
  • #16
no, your text has just used the rounded values fron the previous question to get 427, i assume you didnt. I got 428 as well for the same reason. Dont worry about it ;)
 
  • #17
Battlecruiser said:
V[tex]_{s}[/tex] (Velocity of speeder)= 100 km/h
V[tex]_{pi}[/tex] (Velocity of Police Car initially)= 0 m/s
A[tex]_{p}[/tex] (Acceleration of Police Car)= 3.6 m/s[tex]^{}2[/tex]
(EDIT: I don't know why subscripts are showing up as superscripts... oh well.)

Off topic: You should include the variable in your tex entry, like:

[tex]V_{pi}[/tex]

Otherwise the difference in heights between the tex image and nearby text make it look off.
 

FAQ: How to Solve a Kinematic Motion Problem with a Speeding Car

What is kinematic motion?

Kinematic motion refers to the study of the movement of objects without considering the forces that cause the motion. It focuses on the position, velocity, and acceleration of objects over time.

What are the basic equations used to solve kinematic motion problems?

The three basic equations used to solve kinematic motion problems are:

  1. Position equation: x = x0 + v0t + 1/2at2
  2. Velocity equation: v = v0 + at
  3. Acceleration equation: v2 = v02 + 2a(x-x0)

How do you determine the direction of motion in kinematic problems?

The direction of motion is determined by the sign of the velocity or acceleration. If the velocity is positive, the motion is in the positive direction, and if the velocity is negative, the motion is in the negative direction. Similarly, if the acceleration is positive, the velocity is increasing, and if the acceleration is negative, the velocity is decreasing.

What is the difference between average and instantaneous velocity?

Average velocity is the total displacement of an object divided by the total time taken, while instantaneous velocity is the velocity of an object at a specific moment in time. Average velocity gives an overall picture of an object's motion, while instantaneous velocity gives information about its motion at a specific point.

How do you solve a kinematic motion problem with multiple objects?

To solve a kinematic motion problem with multiple objects, you need to first analyze the motion of each object separately using the basic equations. Then, you can use the relative motion of the objects to determine their combined motion. This can be done by adding or subtracting the velocities or accelerations of the objects depending on their directions.

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