How to Solve a Time-Dependent Force Problem for a Gliding Puck

In summary, at 3 seconds, the toy rocket engine is moving with a speed of 15.0 m/s. The puck is 3.00 m from its initial position.
  • #1
Leesh09
9
0

Homework Statement



To model a spacecraft , a toy rocket engine is securely fastened to a 2.00-kg large puck, which can glide with negligible friction over a horizontal surface, taken as the xy plane. The engine exerts a time-dependent force, F = (8.00 î – 4.00t ĵ) N, where t is in seconds, on the puck. If the puck is initially at rest, (a) At what time will it be moving with a speed of 15.0 m/s? (b) How far is the puck from its initial position when its speed is 15.0 m/s? (c) Through what total displacement has the puck traveled at this time?

Homework Equations



Fx=ma, Fy=ma, v=at

The Attempt at a Solution



we know m=2.00 kg and F=(8.00i-4.00tj)
For the x component of F, 8.00 N= (2.00 kg)(x component of acceleration)
so a sub x= 4.00 m/s^2.
For the y component: -4.00t=(2.00)(y component of a) so a sub y= -2.00t m/s^2

To find the time at which the speed is 15.0 m/s I would think you would take v=(ax+ay)t and then set v=to 15 so 15=(4.00+(-2.00t))*t so 15=4.00t-2.00t^2. This is a dead end, however, since at no point does the equation -2.00t^2+4.00t-15=0/
 
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  • #2
Welcome to PF!

Hi Leesh09! Welcome to PF! :smile:

(try using the X2 and X2 tags just above the Reply box :wink:)
Leesh09 said:
To find the time at which the speed is 15.0 m/s I would think you would take v=(ax+ay)t …

No, vx= axt, and vy= ayt,

but v is not vx + vy

how do we combine velocities in perpendicular directions? :smile:
 
  • #3
would it work to say a(t)=(4.00i-2.00tj), take the integral to find velocity and then find this magnitude? so 15= sqrt(4.00t2+(-t2)2)?? so then 225=16t2+t4, getting t=3 s?
 
  • #4
Leesh09 said:
… so 15= sqrt(4.00t2+(-t2)2)??

erm :redface: … where did the (t2)2 come from?
 

FAQ: How to Solve a Time-Dependent Force Problem for a Gliding Puck

1. What are the three laws of motion?

The three laws of motion, also known as Newton's laws, are a set of fundamental principles that describe the behavior of objects in motion. The first law states that an object at rest will remain at rest, and an object in motion will continue in motion with a constant velocity unless acted upon by an external force. The second law states that the acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass. The third law states that for every action, there is an equal and opposite reaction.

2. How do the laws of motion apply to real-world situations?

The laws of motion are universal principles that apply to all objects, whether in space or on Earth. They can be observed and applied in various real-world situations, such as the movement of vehicles, the flight of airplanes, and the motion of planets and stars.

3. What is an example of a problem that can be solved using the laws of motion?

A common problem that can be solved using the laws of motion is calculating the trajectory of a projectile. This involves applying the principles of Newton's second law and using equations of motion to determine the object's position, velocity, and acceleration at different points in time.

4. Are there any limitations to the laws of motion?

The laws of motion are based on idealized conditions and do not take into account factors such as air resistance, friction, and other external forces. In real-world situations, these factors can affect the motion of objects and may lead to deviations from the predicted behavior based on the laws of motion.

5. How have the laws of motion contributed to scientific advancements?

The laws of motion have been crucial in advancing our understanding of the physical world and have been applied in fields such as engineering, astronomy, and physics. They have also served as the foundation for further scientific discoveries and advancements, such as the development of calculus by Newton to solve problems related to motion.

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