- #1
AI_Messiah
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- TL;DR Summary
- Light Refraction
What I mean is that how would someone see light from something like a flashlight in a tunnel? The idea of light rebounding like a ball against a wall I do understand. What I would like to apply this to is graphics programming. the objects that I would simulate this for are puddles on the floor and copper connectors. The puddles are quite thin of course. I thought since I would ask for a physics answer I would not go to a graphics forum.