I don't understand the ranges of the angles in spherical coordinates

In summary, the conversation discusses the evaluation of a triple integral where the region is a unit ball with a radius of 1 using spherical coordinates. The conversation also explains the reasoning behind the range for the angle θ being from 0 to 2∏ and the angle φ being from 0 to ∏. The explanation includes examples using a plate and a swivel chair to illustrate the concept.
  • #1
makegooduseof
6
0
I'm not sure whether this falls in the homework category, or the standard calculus section, so apologies in advance if this doesn't fall in the right category.

Homework Statement



Evaluate ∫∫∫e^[(x^2 + y^2 + z^2)^3/2]dV, where the region is the unit ball x^2 + y^2 + z^2 ≤ 1.

(or any variant of this question, where the region is always a ball with a radius of any size)

Homework Equations



Relevant equations would be the conversion of rectangular coordinates to spherical coordinates, such as ρ^2 = x^2 + y^2 + z^2, as well as
intspherertp.gif


The Attempt at a Solution



Here, since the region is a whole sphere with a radius of one, I set the ranges for ρ to be from 0 to 1, and initially set the ranges for both angles from 0 to 2∏, and then set up a triple integral while substituting to get e^(r^3)*ρ^2sin∅dρdθd∅. However, I found out that the range for ∅ should be from 0 to ∏, instead of 2∏. Would it be possible to request an explanation as to why ∅ should only be what is essentially half a circle, while the other angle is 2∏? Thank you in advance.
 
Physics news on Phys.org
  • #2
You must cover your volume only once. Just draw the usual 3D Cartesian coordinate system, an arbitrary position vector and the spherical coordinates ([itex]r>0[/itex]: length of the vector; [itex]\vartheta \in (0,\pi)[/itex]: angle of the vector with the [itex]z[/itex] axis, which is the standard choice for the polar axis of spherical coordinates; [itex]\varphi \in [0,2 \pi)[/itex]: aximuthal angle, i.e., the angle between the projection of the vector to the [itex]xy[/itex] plane and the [itex]x[/itex] axis). Then you'll see that you cover all space once, except the [itex]z[/itex] axis, where spherical coordinates become singular, because the Jacobi determinant for the transformation from Cartesian to spherical coordinates vanishes along the [itex]z[/itex] axis.
 
  • #3
vanhees71 said:
You must cover your volume only once. Just draw the usual 3D Cartesian coordinate system, an arbitrary position vector and the spherical coordinates ([itex]r>0[/itex]: length of the vector; [itex]\vartheta \in (0,\pi)[/itex]: angle of the vector with the [itex]z[/itex] axis, which is the standard choice for the polar axis of spherical coordinates; [itex]\varphi \in [0,2 \pi)[/itex]: aximuthal angle, i.e., the angle between the projection of the vector to the [itex]xy[/itex] plane and the [itex]x[/itex] axis). Then you'll see that you cover all space once, except the [itex]z[/itex] axis, where spherical coordinates become singular, because the Jacobi determinant for the transformation from Cartesian to spherical coordinates vanishes along the [itex]z[/itex] axis.

I'm sorry, I understood you until right after drawing an arbitrary position vector. Could you possibly "dumb it down" a bit more?
 
  • #4
Imagine you are standing on a top of a pole. You want to be able to describe each direction you are looking at with the angles (we will ignore distance for a moment).

One angle describes your horizontal rotation - you can look to S, N, W, E and any direction between. That means 2π.

The other direction is vertical. You can look right up, you can look straight ahead, you can look down - that means π.

Sure, you can look behind (in which case the vertical angle would be negative), but you don't have to. And if you will include all negative angles in your integration you will in fact look into each direction twice - so your integral would be twice the real value.
 
  • #5
You can also think about latitude and longitude on a globe, which are similar to the polar and azimuthal angles in spherical coordinates.
 
  • #6
Do an experiment with a plate or any nearly circular object. When the plate is flat, you can describe it using polar coordinates: r for the distance out towards the edge of the plate and θ is the angle round the plate (0 <= θ < 2∏).

Now, rotate the plate vertically. When you have rotated it ∏/2 it will be vertical. Then another ∏/2 it will be horizontal again (now upside down).

Look what has happened. One half of the plate has described an upper hemisphere and the other half a lower hemisphere. So, if you imagine the volume you have described it is a complete sphere.

Alternatively if you have a semi-circle, you need to rotate that 2∏ to describe a full sphere.

This shows that only one of the spherical angles must go from 0 to 2∏ and the other only from 0 to ∏.
 
  • #7
PeroK said:
Do an experiment with a plate or any nearly circular object. When the plate is flat, you can describe it using polar coordinates: r for the distance out towards the edge of the plate and θ is the angle round the plate (0 <= θ < 2∏).

Now, rotate the plate vertically. When you have rotated it ∏/2 it will be vertical. Then another ∏/2 it will be horizontal again (now upside down).

Look what has happened. One half of the plate has described an upper hemisphere and the other half a lower hemisphere. So, if you imagine the volume you have described it is a complete sphere.

Alternatively if you have a semi-circle, you need to rotate that 2∏ to describe a full sphere.

This shows that only one of the spherical angles must go from 0 to 2∏ and the other only from 0 to ∏.

It should be noted here, that it matters which one. If you use the standard ##dV=\rho^2\sin\phi
d\rho d\phi d\theta##, ##\phi## should be restricted to ##[0,\pi]##. Otherwise you need absolute values on the ##\sin\phi##, complicating the integral or, worse, forgotten.
 
  • #8
Simple, intuitive, mathematically precise. Pick any two!
 
  • #9
I had this same mental block a while ago. I'd used the limits dozens of times and one day I just couldn't figure out why.

They way I figured it out was as follows:

Picture yourself in a sphere sitting in a swivel chair holding a paint brush so that you're touching the inside of the sphere directly below you (chair is made of non-interacting matter...). If you were to begin spinning your chair and raising your arm you would paint the entire surface after rotating once in the chair and raising your arm to the very top.

When I did this I was sitting in my home office and my wife came in, looked at me spinning with my arm out and a very intent look on my face, and walked out slowly. I just let it go, I'll never try to explain that to her. Just one more thing for her to be concerned about when it comes to my sanity.
 
  • #10
bowlbase said:
I had this same mental block a while ago. I'd used the limits dozens of times and one day I just couldn't figure out why.

They way I figured it out was as follows:

Picture yourself in a sphere sitting in a swivel chair holding a paint brush so that you're touching the inside of the sphere directly below you (chair is made of non-interacting matter...). If you were to begin spinning your chair and raising your arm you would paint the entire surface after rotating once in the chair and raising your arm to the very top.

When I did this I was sitting in my home office and my wife came in, looked at me spinning with my arm out and a very intent look on my face, and walked out slowly. I just let it go, I'll never try to explain that to her. Just one more thing for her to be concerned about when it comes to my sanity.

I find this one easiest to comprehend. Then based on that logic, you could possibly reverse the limits - so using your swivel chair analogy, I can be sitting on a swivel chair that's attached to a wall, and spinning would look like I'm brushing vertically 2pi, while horizontally it'd appear 1pi.
 

FAQ: I don't understand the ranges of the angles in spherical coordinates

What are spherical coordinates and how are they different from Cartesian coordinates?

Spherical coordinates are a system used to represent points in three-dimensional space. They consist of a radial distance from the origin, an angle from the positive z-axis, and an angle from the positive x-axis. This is different from Cartesian coordinates, which use x, y, and z coordinates to represent points in space.

Why do we use spherical coordinates?

Spherical coordinates are particularly useful when dealing with objects that have a spherical or cylindrical shape, such as planets, stars, and other celestial bodies. They also have applications in physics, engineering, and mathematics.

What is the range of angles in spherical coordinates?

The range of angles in spherical coordinates depends on the convention being used, but the most common convention is to use angles measured from the positive z-axis and the positive x-axis. In this convention, the range for the angle from the positive z-axis is 0 to 180 degrees, and the range for the angle from the positive x-axis is 0 to 360 degrees. However, some conventions may use different ranges for these angles.

Why is it important to understand the ranges of the angles in spherical coordinates?

Understanding the ranges of the angles in spherical coordinates is important because it allows us to accurately represent and locate points in three-dimensional space. It also helps us to interpret and analyze data in fields such as physics, astronomy, and engineering.

How can I convert between spherical and Cartesian coordinates?

To convert from spherical coordinates to Cartesian coordinates, you can use the following equations: x = r sin(theta) cos(phi), y = r sin(theta) sin(phi), z = r cos(theta), where r is the radial distance, theta is the angle from the positive z-axis, and phi is the angle from the positive x-axis. To convert from Cartesian coordinates to spherical coordinates, you can use the following equations: r = sqrt(x^2 + y^2 + z^2), theta = arccos(z/r), phi = arctan(y/x).

Back
Top