Impulse in Inelastic Collisions

In summary, we discussed the problem of a rubber ball being dropped from a height of 3.72 m and rebounding to a height of 2.88 m without air friction. By using kinematic equations, we found the downward velocity of the ball to be 8.54 m/s and the upward velocity to be 7.51 m/s. We then calculated the downward and upward momentum to be 1.242 kg m/s and 1.093 kg m/s respectively, and found the difference to be the impulse exerted by the ground on the ball. We also determined that the average force exerted by the ground on the ball was 296 N, and used this information to calculate the time the ball was in
  • #1
avenkat0
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0

Homework Statement


A 0.291 kg rubber ball is dropped from a height of 3.72 m, and it rebounds to a height of 2.88 m. Assume there is no air friction.

a) Find the magnitude of the impulse exerted by the ground on the ball.


Homework Equations


Vf^2=V0^2+2as
MV=P
DeltaP=I

The Attempt at a Solution


I used Kinematic equations to find out the the Vf down of the ball was 8.54
and then Vavg=4.27... MVdown=1.242
MVdown-MVup = Impulse
MVup i did the same thing i got 1.093

Ended up wrong
Thank you for your help
 
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  • #2
Your value for the downward momentum is not correct. All you need to do is to multiply the downward velocity by the mass of the ball and this will give you the momentum.
 
  • #3
this is how I figured out the downward velocity:
Since there is a netforce and an acceleration of g, it's not a constant velocity therefore I found the Vavg by finding time first x=V0t+.5gt^2 and then with t finding Vf=Vo+gt then Vavg=(Vo+Vf)/2

Is there a flaw in my reasoning
And I did the same for upward Vavg to find the difference in momentum to find the impulse
 
  • #4
You calculated the velocity correctly, but miscalculate the momentum. As I said above, simply multiply the velocity by the mass to obtain the associated momentum.
 
  • #5
Thank you... but if the velocity is correct: I am getting 4.27(Vavg)*.291(mass)=1.242 Kg m/s for down momentum? that's what i got earlier..
i simply multiply my avg velocity down with the mass of the object to get Magnitude down and then i find the Magnitude up and then find the difference of both to get the impulse?
 
  • #6
avenkat0 said:
Thank you... but if the velocity is correct: I am getting 4.27(Vavg)*.291(mass)=1.42 Kg m/s for down momentum?
So therefore i simply multiply my avg velocity down with the mass of the object to get Magnitude down and then i find the Magnitude up and then find the difference of both to get the impulse?
There is no need to use the average velocity here. You want to know the change of momentum over the collision with the ground, not the change in momentum of the overall fall and rebound. Therefore, you only need the velocities just before and just after the collision. In other words, you need to use the final downward momentum and the initial upward momentum.

Does that make sense?
 
  • #7
yesss! Thank you so much...
I forgot to realize that the Impulse is the integral of F dt from delta t right before and after the collision.
 
  • #8
avenkat0 said:
yesss! Thank you so much...
I forgot to realize that the Impulse is the integral of F dt from delta t right before and after the collision.
My pleasure :smile:
 
  • #9
b) If the ground exerts an average force of magnitude 296 N on the ball, find the time the ball was in contact with the ground.

For this would i just take the impulse and divide it by the magnitude of force to get the time... since an Impulse is in N(s)
 
  • #10
avenkat0 said:
b) If the ground exerts an average force of magnitude 296 N on the ball, find the time the ball was in contact with the ground.

For this would i just take the impulse and divide it by the magnitude of force to get the time... since an Impulse is in N(s)
Sounds good to me :approve:
 
  • #11
im getting .2981 for the impluse and .00100722 for the time and it seems to be wrong.

Vf(down)=8.54 Vo(up)=7.51 mass=.291 kg
 
  • #12
avenkat0 said:
Vf(down)=8.54 Vo(up)=7.51 mass=.291 kg
These values are correct, but your calculated value for the impulse is not. You should be careful with your signs, notice that the upward velocity is in the opposite direction to the downward velocity.
 
  • #13
thank you! that was a silly mistake...
thanks for all your help
 
  • #14
avenkat0 said:
thank you! that was a silly mistake...
thanks for all your help
No problem, it was a pleasure :smile:
 

FAQ: Impulse in Inelastic Collisions

What is momentum in an inelastic collision?

Momentum in an inelastic collision refers to the quantity of motion that is conserved during a collision between two objects that stick together after the collision. It is a vector quantity that takes into account the mass and velocity of the objects involved.

How is momentum conserved in an inelastic collision?

In an inelastic collision, the total momentum of the system is conserved. This means that the sum of the momentum of the two objects before the collision is equal to the sum of the momentum after the collision. However, since the objects stick together after the collision, their velocities will be different than before the collision.

What is an example of an inelastic collision?

An example of an inelastic collision is when a car collides with a wall and comes to a complete stop. The momentum of the car before the collision is transferred to the wall, causing damage to both the car and the wall. The two objects stick together after the collision, making it an inelastic collision.

How is the coefficient of restitution related to momentum in an inelastic collision?

The coefficient of restitution is a measure of the elasticity of a collision. In an inelastic collision, the coefficient of restitution is equal to zero, meaning that the objects stick together after the collision. This is in contrast to an elastic collision, where the coefficient of restitution is equal to one and the objects bounce off each other with no loss of kinetic energy.

What are the real-life applications of inelastic collisions?

Inelastic collisions have many real-life applications, such as car crashes, sports, and industrial machinery. They are also used in the design of airbags and crumple zones in vehicles to reduce the impact force during a collision. Inelastic collisions are also used in the field of biomechanics to study the effects of impact on the human body.

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