Interactive lessons using PhET Sims and quizzes

In summary, the app allows you to change the angle of the canon, the initial speed, and see how the time-of-flight and the maximum height changes.
  • #1
robertphy
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Hi, I want to write some interactive Physics lessons, where students can engage with Phet Simulations and then answer some quizzes to test their thinking along the way.
Any of you did that, or similar?

Please, let me know if anything is unclear.
I sincerely hope you can have a great time.

EDIT:
the same question is valid for Geogebra instead of PhET
 
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I did something similar but with Physlets. That was about 20 years ago when they were new. At that time the extensive library of interactive activities and problems not exist and I had to write my own with I used for supplementing my lectures and for online homework. IMO Physlet-based problems emphasize the "observe and deduce" principle and leave little room for the "if I only knew the right equation to use" idea that a lot of students have. They are also minimalist in approach without all the distracting bells and whistles and pictures that a lot of Phet simulations show. Just the bare necessities to what is salient.

To see what I mean, check out for example Chapter 5 under the title Newton's laws 2. You can, of course, write your own Physlets as I did. I hope this helps.
 
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If you visit a PhET page, like
https://phet.colorado.edu/en/simulations/geometric-optics-basics ,
one of the linked pages is for "Activities"
https://phet.colorado.edu/en/simulations/geometric-optics-basics/activities

You could also look at the resources listed at https://www.aapt.org/ComPADRE/

Although I use PhET, GeoGebra, and Desmos...
for demonstrations and simulations (including simulated labs),
I haven't really used them for guided activities
... although I am beginning to do so.
 
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Thanks , they sounds great suggestions.
 
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robertphy said:
Hi, I want to write some interactive Physics lessons, where students can engage with Phet Simulations and then answer some quizzes to test their thinking along the way.
Any of you did that, or similar?

Please, let me know if anything is unclear.
I sincerely hope you can have a great time.

EDIT:
the same question is valid for Geogebra instead of PhET
I'm sorry that I'm responding to this more than a month late.

I use a lot of online apps and simulation as part of my "in-class activities" and problem-solving exercises. One of the PhET simulations that I often use is the projectile motion simulation (the "Lab" option):

https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-motion_en.html

One of the concepts that many students have difficulty in grasping is that the time-of-flight and the maximum height of a projectile are governed only by the vertical component of its motion. Therefore, the initial vertical component of the velocity is what determines how high the projectile gets to and long the projectile is in the air.

I tried to drill this into the student by having them do this exercise in class:
  • First, set the canon to an angle of 30 degrees with an initial speed of 20 m/s.
  • Shoot the projectile and measure the time-of-flight and the maximum height using the tools provided in the app.
  • Then change the canon angle to 90 degrees and an initial speed of 10 m/s.
  • Shoot the projectile again and measure those two quantities once more.
They will find that those two quantities (time-of-flight and maximum height) are the same for both situations. I then ask them to discuss this with their partner or group members and come up with a reason why those values are the same. As a bonus, I then ask them to construct another situation (i.e. different angle and different initial velocity) where the projectile gets to the same height and same time-of-flight.

Of course, the reason here is that in both cases, the vertical component of the initial velocities are identical in value. This is why, regardless of how fast the projectile is moving in the horizontal direction, it doesn't change how long it is in the air and how high it gets. If the student understands this, then he/she/they will be able to do that last part rather quickly rather than doing it by trial-and-error.

Zz.
 
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FAQ: Interactive lessons using PhET Sims and quizzes

What are PhET Sims?

PhET Sims are interactive simulations created by the PhET Interactive Simulations project at the University of Colorado Boulder. They are designed to teach and demonstrate various scientific concepts in physics, chemistry, biology, earth science, and math through engaging, hands-on activities.

How can PhET Sims be integrated into interactive lessons?

PhET Sims can be integrated into interactive lessons by using them as demonstrations during lectures, incorporating them into lab activities, or assigning them as interactive homework. Teachers can also create guided inquiry activities where students explore the simulations and answer related questions to deepen their understanding of the concepts.

What are the benefits of using quizzes with PhET Sims?

Using quizzes with PhET Sims helps reinforce learning by allowing students to apply what they've explored in the simulations to answer questions. This combination promotes active learning, helps assess student understanding, and provides immediate feedback, which can be crucial for identifying and addressing misconceptions.

Are there pre-made quizzes available for PhET Sims?

Yes, there are pre-made quizzes and activities available for many PhET Sims. These resources can be found on the PhET website, where educators share their lesson plans, worksheets, and quizzes. Teachers can also create their own quizzes tailored to their specific curriculum and student needs.

What technology is required to use PhET Sims in the classroom?

PhET Sims can be accessed on various devices, including computers, tablets, and interactive whiteboards. They require an internet connection to access the simulations online, although many can be downloaded for offline use. It is important to ensure that the devices meet the technical requirements specified by PhET for optimal performance.

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