Interection of a plane and a 3D curve

In summary, the conversation discusses finding the cross-section of a curve and defining a plane to intersect with the curve. It is clarified that a curve does not have a cross-section, but the intersection of a surface and a plane can be considered a cross-section. The conversation also covers methods for finding the points of intersection and defining a plane using three points.
  • #1
soandos
166
0
is there a way to find out what a given "cross-section" of a curve looks like?
assuming that the curve itself is known and can be easily plotted?
is there a way to define a plane in a way that the points of intersection form the cross section?
thanks.
 
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  • #2
Strictly, a "curve" is a one-dimensional object and so does not have any "cross section". Do you mean the cross section where a plane intersects a region of space? If so, how is the region given?
 
  • #3
so i guess a "curve" is the wrong way to describe it.
lets say that i want to find the points of intersection between Sin[x*y]=z with the xy plane.
i.e. find an equation that can be plotted on two axis that will describe such a 1D curve.
is there a way to do this?
 
  • #4
Okay, that's the intersection of a surface and a plane. Of course, the xy-plane is defined by z= 0 so just put z= 0 in sin(xy)= z to get sin(xy)= 0. Since sin(u)= 0 is satified for [itex]u= n\pi[/itex] for n any integer, that is [itex]xy= n\pi[/itex] or [itex]y= n\pi/x[/itex], a hyperbola, in the z= 0 plane: The intersection is a series of hyperbolae [itex](x, n\pi/x, 0)[/itex] for n any integer.
 
  • #5
and if i wanted a plane in general, not one that is parallel to any axis?
 
  • #6
For a general plane (ax + by + cz = d), you could try solving for one of the coordinates in the equation for the plane, and inserting it into the equation for your surface.
 
  • #7
1) if i wanted to define a plane, can i just pick three points on the plane and then solve for a,b,c?
2) would solving the above equation and finding the points of intersection with the surface in the form y= yield the "cross section" that i want?
 
  • #8
1) Yes you can. There's a nice formula for that as well: given three non-collinear points (x1, y1, z1), (x2, y2, z2), and (x3, y3, z3) on a plane, a point (x, y, z) lies on the plane iff
[tex]\begin{vmatrix}
x_1 & y_1 & z_1 & 1 \\
x_2 & y_2 & z_2 & 1 \\
x_3 & y_3 & z_3 & 1 \\
x & y & z & 1
\end{vmatrix} = 0.[/tex]
That is, the point (x, y, z) is an affine combination of the three given points.

Obviously, a nice choice of your three points would simplify these calculations significantly; for instance:
[tex]\begin{vmatrix}
x_1 & 0 & 0 & 1 \\
0 & y_2 & 0 & 1 \\
0 & 0 & z_3 & 1 \\
x & y & z & 1
\end{vmatrix} = 0 \Longleftrightarrow \frac{x}{x_1} + \frac{y}{y_2} + \frac{z}{z_3} = 1,[/tex]
provided that [tex]x_1 y_2 z_3 \ne 0[/tex].

2) Yes.
 

FAQ: Interection of a plane and a 3D curve

What is the difference between a plane and a 3D curve?

A plane is a two-dimensional flat surface that extends infinitely in all directions. A 3D curve, on the other hand, is a line or curve that exists in three-dimensional space and may intersect with the plane at various points.

How can a plane and a 3D curve intersect?

A plane and a 3D curve can intersect in three ways: they can intersect at a single point, they can intersect along a line, or they can intersect along a curved surface.

What factors determine the type of intersection between a plane and a 3D curve?

The type of intersection between a plane and a 3D curve is determined by the orientation of the plane and the direction of the curve. The angle between the plane and the curve also plays a role in determining the type of intersection.

How can the intersection of a plane and a 3D curve be calculated?

The intersection of a plane and a 3D curve can be calculated using mathematical equations and techniques such as vector calculus and linear algebra. Software programs and computer simulations can also be used to visualize and calculate the intersection.

What are some real-world applications of understanding the intersection of a plane and a 3D curve?

Understanding the intersection of a plane and a 3D curve has many applications in engineering, physics, and computer graphics. For example, it can be used to design and analyze the aerodynamics of airplane wings, to simulate the path of a projectile, or to create 3D models and animations in video games and movies.

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