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eXt
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Hi, how do I test if a point is inside a triangle? The point is assumed to be in the triangle's plane.
eXt said:What I'm trying to accomplish is to find if a point is within a geometric room consisting of several triangles. I am going to use Jordans curve theorem to find if it is so what I do is the following:
1) Cast a ray from the point (in an arbitrary direction) agains each plane the triangles are in.
2) If the ray intersects with the plane I calculate the point in the plane.
3) Now I need to figure out if this point is within the triangle or just in the plane.
4) And last, count each time the ray intersects with a triangle.
So, what I know about each triangle is it's 3 coordinates.
I've read about the following method but I'm not sure if its good or not:
Calculate a vector from the point to each corner of the triangle, if the sum of the angles between this vectors equals 360 degrees the point is inside.
Point in triangle testing refers to a method used in computer graphics and geometry to determine whether a given point lies within a triangle or not. It is commonly used in areas such as 3D modeling, image processing, and game development.
The testing process involves calculating the barycentric coordinates of the point with respect to the triangle. These coordinates determine the position of the point in relation to the vertices of the triangle, and can be used to determine if the point lies within the triangle or not.
Point in triangle testing is important in computer graphics as it allows for accurate rendering of objects and efficient collision detection in games. It is also used in algorithms for finding intersections between lines and triangles.
Yes, point in triangle testing can be used for both planar and non-planar triangles. However, the calculations become more complex for non-planar triangles and may require additional steps to accurately determine the position of the point.
Point in triangle testing may not work accurately in certain cases, such as when the point lies exactly on one of the edges or vertices of the triangle. Additionally, it may not work for concave or self-intersecting triangles. In these cases, alternative methods may be used.