Is there a simpler method for proving the cross product vector theorem?

In summary, the goal is to prove that the vector (\vec{a} \times \vec{b} ) \times \vec{c} lies in the plane of \vec{a} and \vec{b}. This can be done algebraically by expressing the vector as a linear combination of \vec{a} and \vec{b}. The constants can be found by setting up three linear equations using the components of the vector and solving for the two unknown constants. However, a simpler approach would be to use knowledge about the geometry of the cross product and recognize that (axb)xc is perpendicular to axb, and therefore lies in the plane of \vec{a} and \vec{b}.
  • #1
planauts
86
0
Not sure if this is the correct section. I apologize if it's not.

Homework Statement


For any vectors [itex]\vec{a}, \vec{b}, \vec{c}[/itex] show that:
[itex](\vec{a} \times \vec{b} ) \times \vec{c}[/itex]
lies in the plane of [itex]\vec{a}[/itex] and [itex]\vec{b}[/itex]

Homework Equations



The Attempt at a Solution



I assigned [itex]\vec{a} = (e,f,g), \vec{b} = (x,y,z), \vec{c} = (s,t,u)[/itex]

then I used the cross product formula and got:

(u(gx-ez)-t(ey-fx), s(ey-fx)-u(fz-gy), t(fz-gy)-s(gx-ez))

which expanded comes to:

(gux-ezu-tey+tfx, sey-sfx-fuz+yug, zft-tgy-sgx+sez)

I'm not sure if that helps...
Thanks.
 
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  • #2
Hint: If a vector lies in the plane of A and B, you can express it as a linear combination of the two vectors. So see if you can write your result in the form

(something)x(e, f, g) + (something)x(x, y, z)
 
  • #3
Try using what you should know about the geometry of the cross product. axb is perpendicular to a and b, right? So it's a normal to the plane of a and b. Anything that is perpendicular to that normal is in the plane of a and b. Is (axb)xc perpendicular to axb?
 
  • #4
Dick said:
Try using what you should know about the geometry of the cross product. axb is perpendicular to a and b, right? So it's a normal to the plane of a and b. Anything that is perpendicular to that normal is in the plane of a and b. Is (axb)xc perpendicular to axb?

Yes, that makes sense. I get it :D But is it possible to prove it algebraically?


vela said:
Hint: If a vector lies in the plane of A and B, you can express it as a linear combination of the two vectors. So see if you can write your result in the form

(something)x(e, f, g) + (something)x(x, y, z)

I don't understand :S Could you explain it? Do you mean:
(something)*(e, f, g) + (something)*(x, y, z)

:S
 
  • #5
planauts said:
I don't understand :S Could you explain it? Do you mean:
(something)*(e, f, g) + (something)*(x, y, z)

:S

Sure, that's what vela meant. And you can find those two somethings with a little work. Write (axb)xc=i*a+j*b and try to find i and j.
 
  • #6
Dick said:
Sure, that's what vela meant. And you can find those two somethings with a little work. Write (axb)xc=i*a+j*b and try to find i and j.

Ah... I see...
So it would be like:

(ae+bx, af+by, ag+bz) where a and b are the somethings... right?

The goal is to get something like this:
(gux-ezu-tey+tfx, sey-sfx-fuz+yug, zft-tgy-sgx+sez)

right.

the constants s, t, u could be formed by multiplying the a and b "something" right?

Am I on the right track?

-----

EDIT:
Is that the long way of doing it? Is there an easier way? I feel that there is an easier way of solving it algebraically...
 
  • #7
planauts said:
Ah... I see...
So it would be like:

(ae+bx, af+by, ag+bz) where a and b are the somethings... right?

The goal is to get something like this:
(gux-ezu-tey+tfx, sey-sfx-fuz+yug, zft-tgy-sgx+sez)

right.

the constants s, t, u could be formed by multiplying the a and b "something" right?

Am I on the right track?

-----

EDIT:
Is that the long way of doing it? Is there an easier way? I feel that there is an easier way of solving it algebraically...

You already used 'a' and 'b' for the vectors, so I like (axb)xc=i*a+j*b better. But, yes, that's the general idea. That's three linear equations in the two unknown constants i and j. You can solve it systematically. There's a lot of letters flying around but everything is a constant except for i and j. I like the geometrical approach better, but you can pull it off algebraically.
 

FAQ: Is there a simpler method for proving the cross product vector theorem?

What is the cross product vector proof?

The cross product vector proof is a mathematical method used to find the vector that is perpendicular to two given vectors in a three-dimensional space. It involves finding the magnitude and direction of the resulting vector by using the properties of the cross product.

Why is the cross product vector proof important?

The cross product vector proof is important because it is used in many fields of science and engineering, such as physics, mechanics, and electromagnetism. It allows us to calculate the direction and magnitude of forces, magnetic fields, and other physical quantities in a three-dimensional space.

What are the steps involved in the cross product vector proof?

The first step is to calculate the determinant of the two given vectors, which will give us the magnitude of the resulting vector. Then, we need to find the direction of the resulting vector by using the right-hand rule. Finally, we can combine the magnitude and direction to find the final vector.

Is the cross product vector proof the same as vector multiplication?

No, the cross product vector proof is not the same as vector multiplication. The cross product results in a vector that is perpendicular to the two given vectors, while vector multiplication results in a scalar value. Additionally, the cross product is only defined for three-dimensional vectors, while vector multiplication can be performed for vectors of any dimension.

Can the cross product vector proof be used for vectors in any dimension?

No, the cross product is only defined for three-dimensional vectors. In higher dimensions, the cross product can be generalized to the exterior product, but it is not the same as the cross product used in the cross product vector proof.

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