- #1
BasNijhof
- 1
- 0
Hi guys, for my final high school project I want to create a simulation in Unity (A game engine) in which you should be able to make an airplane fly with extremely accurate physics. In the regular formula for Drag is: Fd = 1/2 * ρ * v^2 * Cd * A. I can get all these things except the Drag coefficient. How could I possibly calculate or at least estimate the Drag coefficient with just an airplane model in Unity?