- #1
squid
- 14
- 0
Hi!
I was given this physics problem and I'm trying to solve it, but I'm not sure if I'm doing it correctly...
I have to write a formula to calculate the _minimal_ speed (I missed this part at first) at which a projectile must be shot to pass through point (x, y).
My first step was to write a formula to calculate the exact speed at which a projectile must be shot to pass through point (x, y) when shot at an angle 'a'.
This is what I get:
s = (sqrt(g) * x) / (sqrt(2 * (x * tan(a) - y)) * cos(a))
(g >= 0, a != 90, a > arctan(y / x))
I'm quite sure that it is correct.
Now I need to figure out how to find the formula for the _minimal_ speed.
I'm quite sure that it depends on the angle.
sqrt(2 * (x * tan(a) - y)) * cos(a))
The bigger this part gets, the smaller the speed gets.
'2', 'x' and 'y' are constant, so it must be 'a', right?
So I need to find the angle at which both 'tan(a)' and 'cos(a)' give the biggest values.
How do I do that?
Am I thinking correctly?
Does any of this actually make any sense?
I was given this physics problem and I'm trying to solve it, but I'm not sure if I'm doing it correctly...
I have to write a formula to calculate the _minimal_ speed (I missed this part at first) at which a projectile must be shot to pass through point (x, y).
My first step was to write a formula to calculate the exact speed at which a projectile must be shot to pass through point (x, y) when shot at an angle 'a'.
This is what I get:
s = (sqrt(g) * x) / (sqrt(2 * (x * tan(a) - y)) * cos(a))
(g >= 0, a != 90, a > arctan(y / x))
I'm quite sure that it is correct.
Now I need to figure out how to find the formula for the _minimal_ speed.
I'm quite sure that it depends on the angle.
sqrt(2 * (x * tan(a) - y)) * cos(a))
The bigger this part gets, the smaller the speed gets.
'2', 'x' and 'y' are constant, so it must be 'a', right?
So I need to find the angle at which both 'tan(a)' and 'cos(a)' give the biggest values.
How do I do that?
Am I thinking correctly?
Does any of this actually make any sense?