Kinematics-acceleration in two dimensions

In summary, the tennis player's ball hit the ground beyond the baseline and is therefore out of play.
  • #1
PEZenfuego
48
0

Homework Statement



A tennis player standing 8.0 meters from the net hits a ball 1.5 meters above the ground toward her opponent. The ball leaves her racquet with a speed of 25.0m/s at an angle of 14.0 degrees above the horizontal. The net is 1.0 meters high. The baseline is 12 meters back from the net; a ball striking the ground beyond the baseline is out of play

Homework Equations


x=V.costheta(t)
y=V.sintheta(t)-0.5g(t^2)


The Attempt at a Solution



I attempted to solve for t using the quadratic equation in conjunction with the above formula for y. I ended up with two solutions, neither was extraneous from what I could tell. I plugged both in for x and ended up with two answers. One was slightly more than 8 (meaning that the ball landed in), the other was a little over 21 (meaning that the ball landed out). I am lost, which is it and how do I know?
 
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  • #2
You need to include the initial height of the ball (where its launched) when you work with the vertical component of the position.
 
  • #3
gneill said:
You need to include the initial height of the ball (where its launched) when you work with the vertical component of the position.

Right, and I did. I got the equation deltaY=V.sintheta(t)-0.5gt^2

Rearranged and solve the quadratic equation. I ended up with two answers. One was 0.89 and the other was 0.3437. How am I supposed to determine which is correct and which is not?
 
  • #4
PEZenfuego said:
Right, and I did. I got the equation deltaY=V.sintheta(t)-0.5gt^2

Rearranged and solve the quadratic equation. I ended up with two answers. One was 0.89 and the other was 0.3437. How am I supposed to determine which is correct and which is not?

I'll bet you've set your Δy to a positive value, right :wink: But doesn't it FALL from its initial position to hit the ground?
 
  • #5
:facepalm: I appreciate the help. I remember running into this same problem in high school. Maybe after learning from the same mistake twice, I won't make it again. Fingers crossed.
 

FAQ: Kinematics-acceleration in two dimensions

What is kinematics-acceleration in two dimensions?

Kinematics-acceleration in two dimensions is a branch of physics that deals with the motion of objects in two-dimensional space, considering both magnitude and direction of acceleration.

What is the difference between scalar and vector quantities in kinematics-acceleration?

In kinematics-acceleration, scalar quantities only have magnitude, while vector quantities have both magnitude and direction. Acceleration is a vector quantity, as it has both magnitude (change in velocity) and direction.

How is acceleration in two dimensions calculated?

Acceleration in two dimensions can be calculated using the formula a = (vf - vi)/t, where vf is the final velocity, vi is the initial velocity, and t is the time taken.

Can acceleration in two dimensions be negative?

Yes, acceleration in two dimensions can be negative. It indicates that the object is decelerating or changing direction in the opposite direction of its initial motion.

What are some real-life applications of kinematics-acceleration in two dimensions?

Kinematics-acceleration in two dimensions is used in various fields such as sports science, engineering, and aviation. It helps in understanding the motion of objects in different directions and predicting their future positions.

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