Kinematics in Two Deminsions, Projectile Motion

In summary, the homework statement is describing an Olympic shotput event. The angle an athlete throws the shot at is 40 degrees and the initial velocity is 12 m/s. The y-initial compontent for the velocity is 12sin(40). To solve for the x-coordinate of the shot, the equation y=yo+voy- (0.5)g(t^2) is used. The only realistic solution is for x=-1.7m.
  • #1
alexas
52
0

Homework Statement


I have the angle and intial velocity but i need to find distance traveled in the x direction (i think).

In the Olympic shotput event, an athlete throws the shot with an initial speed of 12 m/s at a 40.0 (DEGREE) angle from the horizontal. The shot leaves her hand at a height of 1.8 m above the ground.

Known:
Angle (in degrees): 40
y inital: 1.8 m
Initial Velocity: 12 m/s
Intial Y compontent for velocity: 12sin(40) ?

Homework Equations


y= yo + voy – (0.5)g(t^2)


x = Vo(cos(40))t ?


The Attempt at a Solution



0 = 1.8m + 12(sin40)t + 1/2g(t^2)
Solve for zeros of t?
The only realistic one comes out to be about 1.7 since the other number is negative.
x = 12cos(40)t (plug t in) and get: 15.6m ?

The correct answer seems to be 16.6m so i know i must doing something wrong.
 
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  • #2
You've set it up the way I would set it up, as far as I can tell. I don't have my calculator on me, so I'm not checking for silly math errors, but unless I'm missing something too, the set-up looks correct.

I've got an exam on this stuff Thursday, I hope I'm right in saying you set it up correctly.
 
  • #3
alexas said:
0 = 1.8m + 12(sin40)t + 1/2g(t^2)
Solve for zeros of t?
The only realistic one comes out to be about 1.7 since the other number is negative.
x = 12cos(40)t (plug t in) and get: 15.6m ?

The correct answer seems to be 16.6m so i know i must doing something wrong.

I think you need to consider g is (-). But apparently you did to get 1.7 (Actually I get 1.782) If you had used +g you would have gotten 2 (-) times.

Perhaps if you carried greater precision through your calculation you would get a better answer?

Otherwise your method is fine.
 
  • #4
LowlyPion said:
I think you need to consider g is (-). But apparently you did to get 1.7 (Actually I get 1.782) If you had used +g you would have gotten 2 (-) times.

Perhaps if you carried greater precision through your calculation you would get a better answer?

Otherwise your method is fine.

I basically just divide g by 1/2 and end up entering it (-4.9)

Also, when i take the 1.782 and put it into the second equation it doesn't equal 16.6?
 
Last edited:
  • #5
Nevermind. The online system i am entering in the answers for is picking up on my round errors. Luck Me. =)
 
  • #6
alexas said:
I basically just divide g by 1/2 and end up entering it (-4.9)

Also, when i take the 1.782 and put it into the second equation it doesn't equal 16.6?

Yes my point was that your equation showed a + sign instead of -g. As long as you keep it straight is what's important. Just be careful.

I also meant that you would use Sin and Cos to greater precision.

I see that you got it, and what's more important is that you understand how you got it, so ... all's well then.
 

FAQ: Kinematics in Two Deminsions, Projectile Motion

What is Kinematics in Two Dimensions?

Kinematics in Two Dimensions is a branch of physics that deals with the motion of objects in two-dimensional space. It involves studying the position, velocity, and acceleration of objects as they move in both the horizontal and vertical direction.

What is Projectile Motion?

Projectile Motion is a type of motion that occurs when an object is launched into the air and moves under the influence of gravity. The object moves along a curved path called a trajectory and its motion can be described using the principles of kinematics in two dimensions.

What factors affect Projectile Motion?

The factors that affect Projectile Motion include the initial velocity, angle of launch, air resistance, and the force of gravity. These factors can change the trajectory and overall motion of the object.

How is Projectile Motion different from One-Dimensional Motion?

One-Dimensional Motion only involves motion in a single direction, while Projectile Motion involves motion in both the horizontal and vertical direction. This means that the object's velocity and acceleration must be considered separately for each direction in Projectile Motion.

How can the equations of Kinematics in Two Dimensions be used to solve problems?

The equations of Kinematics in Two Dimensions, such as the equations for distance, velocity, and acceleration, can be used to calculate various quantities related to Projectile Motion. By plugging in known values and using algebraic manipulation, we can solve for unknown quantities and predict the motion of an object in two dimensions.

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