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Wild ownz al
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Show that the maximum range of a projectile launched with Vi from Yi=0 is 45 degrees. (HINT: sin20 = 2sinθcosθ)
Wild ownz al said:Show that the maximum range of a projectile launched with Vi from Yi=0 is 45 degrees. (HINT: sin20 = 2sinθcosθ)
MarkFL said:Can you show what you have so far?
MarkFL said:I would begin with velocity, with our coordinate axes oriented such that the initial position of the projectile is at the origin, and observe we are neglecting drag:
\(\displaystyle v_x(t)=v_0\cos(\theta)\)
\(\displaystyle v_y(t)=-gt+v_0\sin(\theta)\)
Hence:
\(\displaystyle x(t)=v_0\cos(\theta)t\)
\(\displaystyle y(t)=-\frac{g}{2}t^2+v_0\sin(\theta)t=\frac{t}{2}\left(2v_0\sin(\theta)-gt\right)\)
Now, the range of the projectile is where it returns to the ground, which is the non-zero root of \(y(t)\), which is what value of \(t\)?
Wild ownz al said:Do I use the quadratic formula to determine that? Or is it 1/2 t?
MarkFL said:I factored \(y(t)\) so you could more easily determine the roots. We see that one root is \(t=0\), and that corresponds to the moment when the projectile is launched from the ground. We don't want that root, we want the other one, corresponding to when it lands (when its y-coordinate is also zero), or returns to the ground. So, we equate the other factor to zero to determine when that is:
\(\displaystyle 2v_0\sin(\theta)-gt=0\)
Solving this for \(t\) will tell us when the projectile lands, and then we can use this value of \(t\) in \(x(t)\) to determine how far (horizontally) is traveled, which is by definition, its range.
Can you proceed?
Wild ownz al said:But I'm not looking for the distance traveled, I need to prove why 45 degrees is the max range.
MarkFL said:Let's find the root we want:
\(\displaystyle 2v_0\sin(\theta)-gt=0\implies t=\frac{2v_0\sin(\theta)}{g}\)
And so the range of the projectile is:
\(\displaystyle x_{\max}=x\left(\frac{2v_0\sin(\theta)}{g}\right)=v_0\cos(\theta)\left(\frac{2v_0\sin(\theta)}{g}\right)=\frac{2v_0^2\sin(\theta)\cos(\theta)}{g}\)
Applying the double-angle identity for sine, we obtain:
\(\displaystyle x_{\max}=\frac{v_0^2\sin(2\theta)}{g}\)
Can you proceed?
Wild ownz al said:I think I'm starting to see it now, but how do I proceed without knowing theta or Vi?
MarkFL said:We will assume that \(\displaystyle \frac{v_0^2}{g}\) is some constant, and only worry about the factor that is a function of \(\theta\). Since it is in the numerator, we want to maximize:
\(\displaystyle \sin(2\theta)\)
In a problem like this, we will typically take:
\(\displaystyle 0^{\circ}\le\theta\le90^{\circ}\)
This implies:
\(\displaystyle 0^{\circ}\le2\theta\le180^{\circ}\)
On this interval, what value of \(2\theta\) maximizes the sine function, and hence, what value of \(\theta\) maximizes the sine function?
Wild ownz al said:90 degrees? So theta = 45 degrees
MarkFL said:I would begin with velocity, with our coordinate axes oriented such that the initial position of the projectile is at the origin, and observe we are neglecting drag:
\(\displaystyle v_x(t)=v_0\cos(\theta)\)
\(\displaystyle v_y(t)=-gt+v_0\sin(\theta)\)
Hence:
\(\displaystyle x(t)=v_0\cos(\theta)t\)
\(\displaystyle y(t)=-\frac{g}{2}t^2+v_0\sin(\theta)t=\frac{t}{2}\left(2v_0\sin(\theta)-gt\right)\)
Now, the range of the projectile is where it returns to the ground, which is the non-zero root of \(y(t)\), which is what value of \(t\)?
MarkFL said:We will assume that \(\displaystyle \frac{v_0^2}{g}\) is some constant, and only worry about the factor that is a function of \(\theta\). Since it is in the numerator, we want to maximize:
\(\displaystyle \sin(2\theta)\)
In a problem like this, we will typically take:
\(\displaystyle 0^{\circ}\le\theta\le90^{\circ}\)
This implies:
\(\displaystyle 0^{\circ}\le2\theta\le180^{\circ}\)
On this interval, what value of \(2\theta\) maximizes the sine function, and hence, what value of \(\theta\) maximizes the sine function?
Wild ownz al said:How could I have used the quadratic formula to determine the roots? My factoring is that great and it seems odd to do without given coefficients.
Wild ownz al said:Also how do you go from Vi^2 / g to 0 degrees < theta < 90 degrees?
markfl said:we could set:
\(\displaystyle y(t)=-\frac{g}{2}t^2+v_0\sin(\theta)t=0\)
let's multiply by -2:
\(\displaystyle gt^2-2v_0\sin(\theta)t=0\)
now, for the quadratic formula, we identify:
\(\displaystyle a=g\)
\(\displaystyle b=-2v_0\sin(\theta)\)
\(\displaystyle c=0\)
hence:
\(\displaystyle y=\frac{-(-2v_0\sin(\theta))\pm\sqrt{(-2v_0\sin(\theta))^2-4(g)(0)}}{2g}=\frac{2v_0\sin(\theta)\pm2v_0\sin(\theta)}{2g}=\frac{v_0\sin(\theta)\pm v_0\sin(\theta)}{g}\)
and so we see our roots are:
\(\displaystyle y\in\left\{0,\frac{2v_0\sin(\theta)}{g}\right\}\)
factoring is much easier, and i recommend using it whenever you can.
We are assuming \(\displaystyle \frac{v_0^2}{g}\) is some arbitrary positive constant. Since it remains fixed, we need only concern ourselves with the factor that will vary in accordance with the parameter in which we're interested, which is \(\theta\).
Kinematics is the branch of physics that deals with the study of motion, including the position, velocity, and acceleration of objects without considering the forces that cause the motion.
Trigonometry is used in kinematics to analyze the motion of objects in two or three dimensions. It helps to calculate the displacement, velocity, and acceleration of an object by using trigonometric functions such as sine, cosine, and tangent.
Distance is the total length of the path traveled by an object, while displacement is the shortest distance between the initial and final positions of the object. Displacement takes into account the direction of motion, while distance does not.
Kinematics is applied in real life in various fields such as engineering, sports, and transportation. It is used to design structures, analyze the motion of athletes, and calculate the trajectory of objects in motion, such as airplanes and cars.
The three equations of motion in kinematics are: