Kinematics w/ Constant Acceleration

In summary, aznkid310 attempted to solve for the velocity at t = 10 by solving simultaneously for the s-value (2) and the v-value (0.8); however, he ran into trouble when trying to find a and v at t = 6. He then tried solving for v0 first and found that v0 = -1.2 m/s. When t = 10s, v = 0.8 m/s.
  • #1
aznkid310
109
1

Homework Statement


A particle moves along the s-direction with constant acceleration. The displacement, measured from a convenient position, is 2m when t = 0 and is zero when t = 10s. If the velocity is momentarily zero when t = 6s, determine the acceleration a and the velocity v when t = 10s


Homework Equations



I tried finding plotting s vs. t and then trying to get an equation of the line, but that led me nowhere. Taking its derivative didnt help. I also looked at the formulas for constant acceleration but didnt know how to apply them. The fact that the velocity is momentarily zero at t = 6 means that the slope of my s vs. t plot is zero for that portion right?

The Attempt at a Solution



Equation of line: slope m = 0.5t
s = 0.5t + 2

Second attempt: s = s_0 + (v_0)t + 0.5at^2

s = 0, s_0 = 2
 
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  • #2
aznkid310 wrote: "The fact that the velocity is momentarily zero at t = 6 means the slope of my s versus t plot is zero [at t = 6], right?"

Correct. v = ds/dt; therefore, if v(6) = 0, it means the instantaneous slope of the s versus t plot is zero at t = 6. But don't worry about plotting s versus t right now.

(1) Given (known).
s0 = 2.
s = 0 at t = 10.
v = 0 at t = 6.
Find a and v at t = 10.

(2) Relevant equations.
s = s0 + v0*t + 0.5*a*t^2.
v = v0 + a*t.

(3) Hint: Use the above relevant equations, and the above given conditions, to first solve simultaneously for v0.
 
  • #3
1) s = 2 + v0*t + 0.5*a*t^2

2) v(6) = v0 + a(6) = 0
a = -v0/6

3) s = 2 + v0*t + 0.5*(-v0/6)*t^2

4) At t = 10s: 0 = 2 + 10(v0) + ([-100*v0]/12)

v0 = -1.2 m/s

5) v = v0 + a*t = -1.2 +a*t

6) At t = 6s: 0 = -1.2 + 6a

a = 0.2 m/s^2

7) v = -1.2 + 0.2t

8) At t = 10s: v = -1.2 +0.2*10

v = 0.8 m/s

Is this correct?
How did you know to solve for v0 first?
 
  • #4
You did excellent work, aznkid310. That's correct.

How did I know to solve for v0 first? More or less, by trial and error. I just started plugging each given (known) condition into the various constant-acceleration kinematics formulas (experimenting, trying, investigating, retrying), to see what I would get and to see what is still unknown. I ended up with two acceptable-looking equations and two unknowns; so I knew I could at least go ahead and solve for those two unknowns, which I thought might help lead to a solution. Afterwards, computing v became straightforward.
 

FAQ: Kinematics w/ Constant Acceleration

What is kinematics with constant acceleration?

Kinematics with constant acceleration is a branch of physics that deals with the motion of objects as they move with a constant acceleration. It involves understanding the relationship between an object's displacement, velocity, and acceleration over time.

What is the formula for calculating displacement in kinematics with constant acceleration?

The formula for calculating displacement in kinematics with constant acceleration is: d = (v0 * t) + (1/2 * a * t2), where d is displacement, v0 is initial velocity, t is time, and a is acceleration.

How does acceleration affect an object's motion in kinematics with constant acceleration?

In kinematics with constant acceleration, acceleration affects an object's motion by changing its velocity over time. If an object experiences a positive acceleration, its velocity will increase, and if it experiences a negative acceleration, its velocity will decrease.

What is the difference between average acceleration and instantaneous acceleration in kinematics with constant acceleration?

The average acceleration in kinematics with constant acceleration is the change in velocity divided by the change in time. It represents the overall acceleration of an object over a given period. On the other hand, instantaneous acceleration is the acceleration at a specific moment in time, and it can vary throughout an object's motion.

How can kinematics with constant acceleration be applied in real-life situations?

Kinematics with constant acceleration can be applied in real-life situations such as calculating the motion of a vehicle on a straight road, predicting the trajectory of a projectile, or understanding the motion of a rollercoaster. It can also be used in designing and analyzing sports equipment, such as determining the optimal angle for a baseball pitch or a golf swing.

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