- #1
Adder_Noir
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Hi I was wondering which of the following titles I should buy with regards to building a fairly simple physics engine for a game idea I have. I don't want to rush in I want to spend my money wisely. The titles are (roughly) as follows:
Real Time Collision Detection
Game Physics
Game Physics Engine Development
They'e all in the Morgan Kaufman series. I know the last title might seem the obvious choice but I would like to be sure before I buy. For your information it is intended to be used with an existing game engine which I presume already has collision detection built in. Does that I wonder rule out the first topic title? This also makes me think is the Game Physics Engine Development thus going too far seeing as the game engine is already there?
Would I be best looking at Game Physics as it is the physics concepts I wish to learn about the most at the moment rather than actually transferring them to code. Maybe I've answered my own question I'm not too sure I could do with some help thanks chaps
Real Time Collision Detection
Game Physics
Game Physics Engine Development
They'e all in the Morgan Kaufman series. I know the last title might seem the obvious choice but I would like to be sure before I buy. For your information it is intended to be used with an existing game engine which I presume already has collision detection built in. Does that I wonder rule out the first topic title? This also makes me think is the Game Physics Engine Development thus going too far seeing as the game engine is already there?
Would I be best looking at Game Physics as it is the physics concepts I wish to learn about the most at the moment rather than actually transferring them to code. Maybe I've answered my own question I'm not too sure I could do with some help thanks chaps