- #1
Bucky
- 82
- 0
Hi, I'm trying to create a 'curtain shooter' game. Essentially this is a side scrolling shooter (think Gradius, R-Type etc) but the enemies throw out a rediculous number of bullets. Here is an example:
http://www.sss-mag.com/images/strayfire2.jpg
could anyone advise me as to how I could do the mathmatical side of this? I've looked at what I am trying to do and have summarised that I need to:
i) Create a circle (n.b - this isn't a problem)
ii) Plot points at regular points around the circle (this is where the problem lies)
iii) The circle will also have to grow by a set amount each frame, and the space between the intervals will have to grow also.
I was also hoping to do something with sine and cosine waves.
However I am not sure how to approach this (I get the feeling its a lot easier than I think it is...its 2d geometary). Is there a specific topic i should look up? Can anyone recommend specific reading?
http://www.sss-mag.com/images/strayfire2.jpg
could anyone advise me as to how I could do the mathmatical side of this? I've looked at what I am trying to do and have summarised that I need to:
i) Create a circle (n.b - this isn't a problem)
ii) Plot points at regular points around the circle (this is where the problem lies)
iii) The circle will also have to grow by a set amount each frame, and the space between the intervals will have to grow also.
I was also hoping to do something with sine and cosine waves.
However I am not sure how to approach this (I get the feeling its a lot easier than I think it is...its 2d geometary). Is there a specific topic i should look up? Can anyone recommend specific reading?
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