In summary, to attain maximum range with a cannon on a fixed height above the ground, the cannon must fire an angle of ##\theta_0## with the ground.
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  • #2
Nice article! Thanks for writing and sharing it!
 
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  • #3
Thanks for posting. An error, perhaps, and a question, I extend. 1] In the 3rd equation right hand side, the first term should be $$R~tan(\theta)$$ and NOT $$v_0~R~tan(\theta) ~.$$ 2] In Method 2, should your definitions of ##\alpha## be $$sin(\alpha) = \frac{h}{R'} , where $$ $$R' = \sqrt{h^2+R^2}~,$$ and ##R## is defined as in your figure?
 
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  • #4
Thanks for the correction - have updated as per your suggestion. Please let me know if there's anything still unclear.
 
  • #5
1617639013134.png

I attempted solving this problem using @kuruman 's equation ##|\vec{v_i} \times \vec{v_f}|=Rg## in Method 3. Wolfram Alpha choked on it - readers might find it interesting to figure out why ?

1617639255818.png
 
  • #6
I am a Mathematica person myself so I put the two kinematic equations in x and y and asked it to solve for the time of flight tf and the height h. It worked fine (see below). I don't understand WA code well enough to ascertain what you are doing with it.

Screen Shot 2021-04-05 at 12.03.19 PM.png
 
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  • #7
Don't go conventional - just trust your own method! WA choked and it wasn't because your method or WA is at fault! The 'code' I put in was quite simple - it asked WA to solve the vector equation directly. What you have above is the solution provided on the kinematics webpage here and your vector technique shows it up as wrong!
 
  • #8
neilparker62 said:
Don't go conventional - just trust your own method! WA choked and it wasn't because your method or WA is at fault! The 'code' I put in was quite simple - it asked WA to solve the vector equation directly. What you have above is the solution provided on the kinematics webpage here and your vector technique shows it up as wrong!
I don't see why the WA 'code' is a vector equation. I can see the two-dimensional vector on the left side but the right-hand side looks like a scalar and why is it negative? Also, I don't know about WA, but Mathematica does not accept 2-d vector cross products. For 2-d vectors, a third component must be set to zero.

I think the proper way to use the equation directly in WA is to ask it to solve the equation $$\sqrt{\left[v_0(\cos\theta, \sin\theta,0) \times (v_0\cos\theta,-\sqrt{v_{0}^2\sin^2\theta-2g\Delta h},0)\right]\cdot \left[v_0(\cos\theta, \sin\theta,0) \times (v_0\cos\theta,-\sqrt{v_{0}^2\sin^2\theta-2g\Delta h},0)\right]} =gR.$$The LHS is the square root of the dot product of the cross product with itself, i.e. the magnitude. It is set equal to ##gR##, a positive quantity.

I tried this with Mathematica. The numerical NSolve befuddled it. However, I got the expected result with cautionary messages when I used FindRoot and gave it an approximate value for ##\Delta h##.
 
  • #9
WA is fine with 2D vector cross products. eg (ai + bj) x (ci + dj) would be entered as {a,b} cross {c,d}. The output is negative because i x -j is negative. On entry you need to make sure the ##v_f## vector is pointing downwards because the projectile is landing on the roof. It has passed (or should have passed) the maximum point of the trajectory. The reason WA chokes is not because it is wrong nor that your vector equation is wrong but because 15m is on the wrong side of the axis of symmetry - the projectile is still heading upward at that point. See following parametric graph of the projectile motion:

https://www.desmos.com/calculator/fwage30bpg
 

FAQ: Maximizing Horizontal Range of a Projectile

How does the angle of launch affect the horizontal range of a projectile?

The angle of launch plays a crucial role in determining the horizontal range of a projectile. The optimal angle for maximizing horizontal range is 45 degrees, as this angle allows for the most efficient conversion of initial velocity into horizontal distance.

What factors besides angle of launch can affect the horizontal range of a projectile?

Other factors that can impact the horizontal range of a projectile include initial velocity, air resistance, and the mass and shape of the projectile. These factors can either increase or decrease the horizontal range, depending on their individual effects.

How can air resistance be minimized to maximize the horizontal range of a projectile?

Air resistance can be reduced by using a more aerodynamic projectile, such as a streamlined shape, and by increasing the initial velocity. Additionally, launching the projectile at a higher altitude with less air density can also minimize the effects of air resistance.

Is there a limit to how far a projectile can travel horizontally?

In theory, there is no limit to how far a projectile can travel horizontally. However, in real-world scenarios, factors such as air resistance and the curvature of the Earth will eventually cause the projectile to slow down and fall to the ground.

Can the horizontal range of a projectile be increased by changing the gravitational pull?

No, the horizontal range of a projectile is not affected by the strength of the gravitational pull. However, a higher gravitational pull may cause the projectile to fall to the ground faster, resulting in a shorter overall flight time and potentially impacting the horizontal range.

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