Maximum Height Calculation for Elastic Collision on Frictionless Track

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In summary, the block of mass m1 rises to a height of 3.25 meters after the collision with the block of mass m2.
  • #1
ace214
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Consider a frictionless track as shown in Figure P6.48. A block of mass m1 = 5.55 kg is released from A. It makes a head on elastic collision at B with a block of mass m2 = 11.0 kg that is initially at rest. Calculate the maximum height to which m1 rises after the collision.

p6-48.gif


I used to .5mv^2 = mgh to get the velocity of the first block at the bottom. That was 9.9 m/s.

Then I did m1vi + m2vi = m1vf + m2vf => m1vi + 0 = 0 + m2vf to solve for the speed of the second block when the first block has gone back up the ramp and stopped. I then used the energy in the first equation and conservation of energy to solve for the final height.

KE = m1gh + .5m2v2f

But this gave me a height of 4.49 meters which WebAssign says is not correct. Thanks for any help. By the way, it's due at 8:30 EST tomorrow morning.
 
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  • #2
You're conservation of momentum equation is incorrect. Both blocks are moving after the collision, so [tex]m_1 v_1 = m_1 v_1 _f + m_2 v_2 _f[/tex]

Since there are two unknowns, you need two equations. What else do you know to be true for elastic collisions?

I got to log off, but here's a hint: KINETIC ENERGY.

and there's a really simple way of doing this that doesn't involve squared speeds.
 
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  • #3
Chi Meson said:
You're conservation of momentum equation is incorrect. Both blocks are moving after the collision, so [tex]m_1 v_1 = m_1 v_1 _f + m_2 v_2 _f[/tex]

Since there are two unknowns, you need two equations. What else do you know to be true for elastic collisions?

That energy is conserved. So I use that momentum equation and
KE = m1v1f^2 + 11v2f^2

Solve for v1f and I get 9.9 and -3.3. So I use -3.3 and plug that into a new KE = PE for the amount of energy that the first block has now. And now I'm getting within 10% of the answer so I rounded badly somewhere. Great... Thanks for the help.
 
  • #4
ace214 said:
That energy is conserved. So I use that momentum equation and
KE = m1v1f^2 + 11v2f^2

Solve for v1f and I get 9.9 and -3.3. So I use -3.3 and plug that into a new KE = PE for the amount of energy that the first block has now. And now I'm getting within 10% of the answer so I rounded badly somewhere. Great... Thanks for the help.

Yeah, it's not 3.3, it's 3.25. You've got 3 sigs here.

And the easier way I mentioned in the edit to my last post is:

the relative velocity between 2 bodies in a 1-D elastic collision stays constant. So: v1 - v2 = v2' - v1'

try it, it saves lots of time.
 
  • #5
Ah cool. Thanks a lot.

Yeah, I did a quadratic and it was a pain.

I need to look up that equation and stuff cus I don't see off the bat how masses don't matter but ok.
 

FAQ: Maximum Height Calculation for Elastic Collision on Frictionless Track

What is momentum?

Momentum is a physical quantity that describes the motion of an object. It is a vector quantity, meaning it has both magnitude and direction. The momentum of an object is equal to its mass multiplied by its velocity.

What is an elastic collision?

An elastic collision is a type of collision between two objects where both the total kinetic energy and the total momentum of the system are conserved. This means that after the collision, the objects will continue to move with the same total energy and direction as they had before the collision.

What is the difference between elastic and inelastic collisions?

In an elastic collision, the total kinetic energy and momentum of the system are conserved. In an inelastic collision, the total kinetic energy is not conserved, but the total momentum is still conserved. This means that some of the kinetic energy is lost and converted into other forms of energy, such as heat or sound, during an inelastic collision.

How is momentum conserved in a collision?

Momentum is conserved in a collision because of Newton's third law of motion, which states that for every action, there is an equal and opposite reaction. This means that the total momentum of a system before a collision is equal to the total momentum after the collision, even if the objects involved in the collision change their velocities.

How do you calculate the momentum of an object?

The momentum of an object can be calculated by multiplying its mass by its velocity. The formula for momentum is: p = m * v, where p is the momentum, m is the mass, and v is the velocity. The SI unit for momentum is kilogram-meters per second (kg*m/s).

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