- #1
sunsetpearl
- 5
- 0
- TL;DR Summary
- I'm trying to find the moment of inertia of a human body with (say) the upper arm at angle alpha to the torso and the lower arm an another angle beta to the upper arm
I'm trying to find the moment of inertia of a human body with (say) the upper arm at angle alpha to the torso and the lower arm at another angle beta, where beta is the angle between the lower and upper arms.
I model the torso as a cylinder of radius R, mass M and the parts of the arm as cylinders with radii r1 and r2, mass m1,m2. The upper arm (cylinder 1) is attached to the outside of the large cylinder.
I can easily find the inertia of a spinning human if the arm is outstretched or down by their side but I'm having trouble working it out when the different parts of the arm are at different angles.
I first modelled the arms as cylinders of length L1, L2 - if the angle between axis and cylinder 1 is a, I believe the inertia of the upper arm is m1L1^2sin^2(a)/3 but I'm not sure how to do the same with the lower arm. I tried to use the parallel axis theorem, taking the component of the limb parallel to the axis of rotation. Doing this gives me (L2(cos(pi-a-b)m2r2^2)/2 + m2(L1sin(a))^2 but I'm not sure if I'm going completely wrong here.
For context, I'm trying to figure out how holding your arms in different positions will affect an ice skater while spinning.
I model the torso as a cylinder of radius R, mass M and the parts of the arm as cylinders with radii r1 and r2, mass m1,m2. The upper arm (cylinder 1) is attached to the outside of the large cylinder.
I can easily find the inertia of a spinning human if the arm is outstretched or down by their side but I'm having trouble working it out when the different parts of the arm are at different angles.
I first modelled the arms as cylinders of length L1, L2 - if the angle between axis and cylinder 1 is a, I believe the inertia of the upper arm is m1L1^2sin^2(a)/3 but I'm not sure how to do the same with the lower arm. I tried to use the parallel axis theorem, taking the component of the limb parallel to the axis of rotation. Doing this gives me (L2(cos(pi-a-b)m2r2^2)/2 + m2(L1sin(a))^2 but I'm not sure if I'm going completely wrong here.
For context, I'm trying to figure out how holding your arms in different positions will affect an ice skater while spinning.