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BLOBIFY
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Hello physicsForum..
I am trying to make a 2d physics engine for my game all on my own but I am stuck in the very basic problem. My problem is this..
If there is a rectangular body (with negligible depth since i am working on 2d) is present in free space as in attached file and a force of 'F' Newton is applied along the edge, how will it move?
I am guessing it will rotate about its center of mass but I need to know why it rotates around center of mass and not any other axis... Also, please tell me about the nature of the translational motion of the object as well...
I am trying to make a 2d physics engine for my game all on my own but I am stuck in the very basic problem. My problem is this..
If there is a rectangular body (with negligible depth since i am working on 2d) is present in free space as in attached file and a force of 'F' Newton is applied along the edge, how will it move?
I am guessing it will rotate about its center of mass but I need to know why it rotates around center of mass and not any other axis... Also, please tell me about the nature of the translational motion of the object as well...
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