Moving a body into a circle of uniform motion

In summary, the conversation discusses methods for calculating the acceleration of a drone approaching a ship in order to orbit it at a set distance. The speaker mentions using the formula a = \frac{v^{r}}{r} to find the x and y components of the acceleration when the drone is already in uniform circular motion. However, they are struggling to calculate the acceleration for the drone when it is approaching the ship and needs to transition into an orbit. They mention trying to calculate a point for the drone to chase, but it often results in a slingshot motion. The conversation then suggests looking into the orbital speed formula and ensuring that the approach velocity matches the orbital velocity and is tangent at the desired distance. The speaker also mentions wanting to
  • #1
dexwiz
1
0
I am trying to make a game where a drone approaches a ship, that may be moving, and then orbits it at a set distance. I know that if the drone is already moving in a circle of uniform motion then I use

[itex]a = \frac{v^{r}}{r}[/itex]

I then take that magnitude and an angle derived from atan2 with cos and sin to find the x and y components of the acceleration. That works fine.

But how can I calculate the acceleration of the drone that is approaching the ship, still outside of the orbit radius that needs to move into an orbit. I have tried calculating a point for the drones to chase and just move towards that and it usually just ends up giving me some sort of slingshot. I really trying to stay away from giving the ship and drone mass, defining a G constant, and giving the drone thrusters. I just want a simple model to move from approaching the ship to orbiting the ship.
 
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  • #2
Seems like you can utilize this approach:

http://en.wikipedia.org/wiki/Orbital_speed

More generally, seems like your approach at distance r needs to match linear velocity with orbital velocity...equal speed to orbital speed and tangent at distance r...
 

FAQ: Moving a body into a circle of uniform motion

How do you define uniform motion?

Uniform motion is defined as the movement of an object at a constant speed in a straight line.

What is the formula for calculating uniform motion?

The formula for calculating uniform motion is speed = distance/time.

What is the difference between uniform motion and circular motion?

Uniform motion is linear and follows a straight path, while circular motion involves moving in a circular path around a fixed point.

How do you move a body into a circle of uniform motion?

To move a body into a circle of uniform motion, you can apply a force perpendicular to the direction of motion, which will cause the object to continuously change direction and move in a circular path.

What are some real-life examples of uniform circular motion?

Some real-life examples of uniform circular motion include the motion of planets around the sun, a car driving around a roundabout, and a satellite orbiting the Earth.

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