- #1
- 909
- 1,121
How do I justify that [itex]lim_{(x,y)\to (0,0)} \cos{\frac{x}{\sqrt{y}}} = 1[/itex]?
If I approach from the y axis, it would become [itex]lim_{y\to 0} \cos{\frac{0}{\sqrt{y}}} = 1 [/itex], but if I approach from the x axis, it would become [itex]lim_{x\to 0} \cos{\frac{x}{\sqrt{0}}} = D.N.E[/itex], no? (does not exist)
Wolfram thinks the limit is 1 no matter what and I tend to trust it, because Wolfram seems to be quite capable, but but...I am having trouble understanding how this particular limit works.
In a way I would understand, as the distance from origin is approaching 0, then the cosine of it would be closer and closer to 1, but how do I get rid of the part where there is division by 0 , it hurts my eye(s).
If I approach from the y axis, it would become [itex]lim_{y\to 0} \cos{\frac{0}{\sqrt{y}}} = 1 [/itex], but if I approach from the x axis, it would become [itex]lim_{x\to 0} \cos{\frac{x}{\sqrt{0}}} = D.N.E[/itex], no? (does not exist)
Wolfram thinks the limit is 1 no matter what and I tend to trust it, because Wolfram seems to be quite capable, but but...I am having trouble understanding how this particular limit works.
In a way I would understand, as the distance from origin is approaching 0, then the cosine of it would be closer and closer to 1, but how do I get rid of the part where there is division by 0 , it hurts my eye(s).
Last edited: