Multivariate calculus, find the normal vector

In summary, the surface x^2 / 4 + y^2 + z^2 = 3 is a spheroid. To find the outward unit normal vector at the point (2,1,1), we can define the function implicitly by subtracting 3 from both sides and taking the gradient to be (x/2, 2y, 2z). Plugging in the point (2,1,1) into the gradient formula, we can find the normal vector.
  • #1
jaguar7
42
0

Homework Statement



Consider the surface x^2 / 4 + y^2 + z^2 = 3

(a) what type of quadric surface is this? (a spheroid...)

(b) find the outward unit normal vector to this surface at the point (2,1,1).

Homework Equations



How do we find a normal vector? Does one just take grad(f(2,1,1)) and then turn that into a unit vector to the the "unit normal vector"?

edit: can we define the function implicitly by subtracting three from both sides, then, as wikipedia says, we can just take the gradient at (2,1,1) to get the normal?

The Attempt at a Solution

 
Last edited:
Physics news on Phys.org
  • #2
You'll need to find the partial derivatives to a=(2,1,1) first. If you found them, then

[tex](1,0,\frac{\partial f}{\partial x}(a))~\text{and}~(0,1,\frac{\partial f}{\partial y}(a))[/tex]

these vectors span the plane tangent on a. All you have to do then, is to find a vector perpendicular to the plane (thus perpendicular to the two vectors above).
 
  • #3
how do we take the partial derivatives when the function is not defined explicitly?
 
  • #4
You can easily make it explicit, by

[tex]z=\sqrt{3-\frac{x^2}{4}-y^2}[/tex]

I know there is a negative part to, but we ignore it because were interested in the point (2,1,1).
So your function is

[tex]f:\mathbb{R}^2\rightarrow\mathbb{R}:(x,y)\rightarrow \sqrt{3-\frac{x^2}{4}-y^2}[/tex].
 
  • #5
Or you could also find the partial derivatives by implicit differentiation. (i.e. apply the implicit function theorem). Perhaps this is easier...
 
  • #6
how would one take the partial derivatives of that, well, i guess we would take set y=constant, then 1/2 (3 - x^2/4 - y^2) ^(-1/2) * (x/2) for dz/dx and 1/2 (3 - x^2/4 - y^2) ^(-1/2) * (2y)for dz/dy, right?

then we have the gradient...

**scratch that... (if we did it that way, I would not know how to find the normal and found an easier way...)

it is true that the gradient of Ax^2 + By^2 + Cz^2 + D = 0 is (2Ax, 2By, 2Cz).

so therefor we can define the function in the problem implicitly by subtracting 3 from both sides, and then take the gradient to be (x/2, 2y, 2z), and simply plug our point (2,2,1) into our gradient formula to get our normal vector.
 

Related to Multivariate calculus, find the normal vector

1. What is multivariate calculus?

Multivariate calculus is a branch of mathematics that deals with functions of several variables, such as vectors, matrices, and tensors. It involves the study of differentiation, integration, and limits in multiple dimensions.

2. What is a normal vector?

A normal vector is a vector that is perpendicular (or orthogonal) to a surface or curve at a given point. In other words, it is a vector that is perpendicular to the tangent of the surface or curve at that point.

3. How do you find the normal vector?

To find the normal vector, you first need to find the gradient (or vector of partial derivatives) of the function at the given point. Then, you can use the gradient to find the normal vector by taking the negative of the gradient. This will give you a vector that is perpendicular to the surface or curve at that point.

4. Why is finding the normal vector important?

Finding the normal vector is important because it can provide information about the direction in which a surface or curve is changing. It can also be used to find the equation of a tangent plane or line, which is useful in optimization problems and in understanding the behavior of a function in multiple dimensions.

5. What are some real-world applications of finding the normal vector?

There are many real-world applications of finding the normal vector, such as in physics, engineering, and computer graphics. For example, in physics, the normal vector can be used to calculate the force exerted on a surface. In engineering, it can be used to determine the direction of maximum stress in a structure. In computer graphics, it can be used to create realistic lighting effects on 3D objects.

Similar threads

  • Calculus and Beyond Homework Help
Replies
4
Views
1K
  • Calculus and Beyond Homework Help
Replies
7
Views
1K
  • Differential Equations
Replies
7
Views
459
  • Calculus and Beyond Homework Help
Replies
1
Views
696
  • Calculus and Beyond Homework Help
Replies
5
Views
2K
  • Calculus and Beyond Homework Help
Replies
2
Views
2K
  • Calculus and Beyond Homework Help
Replies
1
Views
1K
  • Calculus and Beyond Homework Help
3
Replies
85
Views
9K
  • Calculus and Beyond Homework Help
Replies
8
Views
3K
  • Calculus and Beyond Homework Help
Replies
16
Views
2K
Back
Top