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SamRoss
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I’m creating a game for my students called Royal Questions. The purpose of the game is to make any question-answer session fun. It’s loosely based on medieval times but really anything can happen. Here’s how it works: Students are selected randomly and asked to choose from the following adventure types…
Quest – The student answers a question alone.
Group Quest – The student and two others answer a question.
Challenge the Monarch – The student answers a question. If correct, he/she becomes the new monarch of the game
Call for Aid – The student and one other each answer separate questions (hoping the other will get theirs right)
Joust – The student and one other each answer separate questions (hoping the other will get theirs wrong)
Group Joust – Like a joust but 3 on 3.
To make the game fun to play, each adventure type is accompanied by a setup and multiple humorous endings depending on the outcome. Below are some examples for each adventure type. These are hard to think of, so I NEED YOUR HELP COMING UP WITH SOME MORE FUNNY SETUPS AND OUTCOMES.
QUEST Example
Setup: King Danny honors you with a job working in his royal garden. You come across a wise old tree that can speak. It offers to share ancient secrets with you if you can answer a question correctly.
Correct: The tree reveals the secrets to growing moss and acorns, which you listen to out of politeness.
Incorrect: The royal groundskeeper sees you talking to a tree and asks if you're feeling alright.
GROUP QUEST Example
Setup: The great sorcerer Upton O. Goode has been spotted in the kingdom, turning people into animals. He is too powerful to fight alone so you decide to bring your friends, Alice and Bob, to help you. Answer a question to defeat the sorcerer.
Correct: You are able to convince the sorcerer that he would be much happier using his magic powers to entertain children at birthday parties. A week later, a group of angry parents knock on your door after their kids were turned into monkeys.
Incorrect: The sorcerer's magic is too strong. You and your friends are turned into a lion, tiger, and bear. On the plus side, all three of you land roles in a local production of 'The Wizard of Oz'.
CHALLENGE THE MONARCH Example
Setup: You meet a man wearing strange clothes that seem to be making noises. He says to you, "My name is Felix Cited and I am from the future. This timeline must not be allowed to continue. King Evan is a tyrant who will lead the kingdom into endless war. Please answer this question to dethrone the king."
Correct: Endless war has been averted. The new king has instead chosen to give his citizens endless salad and breadsticks.
Incorrect: Having failed in his mission to save the kingdom, Felix gets back in his time machine and decides to use it to win every lottery jackpot for 100 years, becoming the richest and most obnoxious person on Earth.
CALL FOR AID Example
Setup: While strolling through the outskirts of Camelot, you make a wrong turn and get caught in quicksand! Luckily, a heroic villager named Brandon is nearby. You must both answer a question correctly to walk away from the quicksand.
Correct: Brandon stretches his arm out. You are able to grab hold of it while Brandon pulls you out. Brandon then hands you a pamphlet on quicksand safety and tells you to let it sink in.
Incorrect: Brandon shouts, "I'll save you, Cynthia!" and dives head-first into the quicksand. Not the best decision.
JOUST Example
Setup: While sitting alone in a tavern, you overhear someone named John say, "You know, Queen Suzy isn't all that great. I don't understand why the people follow her." Incensed by this, you stand up. "How dare you besmirch the name of our good queen! Let's joust!"
Hero Wins: You convince John that Queen Suzy is the greatest queen of modern times. John has such a change of heart that he joins Suzy's campaign and helps to get her re-elected five times. This actually isn't so hard since Suzy had all of her opponents banished from the kingdom.
Villain Wins: You grudgingly concede that Queen Suzy is not all she's cracked up to be. The queen hears this and has you exiled from Camelot. Meanwhile, Queen Suzy says she appreciates John's honesty and promptly makes him senior royal advisor to her majesty.
Draw: You and John decide to compromise and agree that Queen Suzy has a good foreign policy but could do better on healthcare (leeches are becoming outdated).
GROUP JOUST Example
Setup: You own a restaurant in town. You were serving two of your regular customers, John and Mary, when three zombies stormed in! These zombies used to be good people named Alice, Bob, and Carol, but now they want to eat your customers' brains—and that's not on the menu. Despite having put too much salt in their soup, your loyal customers agree to fight by your side to defeat the zombies.
Heroes Win: You are able to drive the zombies out of your restaurant. You expect to get a good tip for that.
Villains Win: The zombies have defeated you. Luckily, they don't do you or your customers any harm, but they do take ownership of the restaurant and change the menu. The restaurant now specializes in brain food.
Draw: The struggle is a stalemate so you agree to compromise. The zombies will not eat anyone's brains as long as you promise to stop oversalting your soup.
Quest – The student answers a question alone.
Group Quest – The student and two others answer a question.
Challenge the Monarch – The student answers a question. If correct, he/she becomes the new monarch of the game
Call for Aid – The student and one other each answer separate questions (hoping the other will get theirs right)
Joust – The student and one other each answer separate questions (hoping the other will get theirs wrong)
Group Joust – Like a joust but 3 on 3.
To make the game fun to play, each adventure type is accompanied by a setup and multiple humorous endings depending on the outcome. Below are some examples for each adventure type. These are hard to think of, so I NEED YOUR HELP COMING UP WITH SOME MORE FUNNY SETUPS AND OUTCOMES.
QUEST Example
Setup: King Danny honors you with a job working in his royal garden. You come across a wise old tree that can speak. It offers to share ancient secrets with you if you can answer a question correctly.
Correct: The tree reveals the secrets to growing moss and acorns, which you listen to out of politeness.
Incorrect: The royal groundskeeper sees you talking to a tree and asks if you're feeling alright.
GROUP QUEST Example
Setup: The great sorcerer Upton O. Goode has been spotted in the kingdom, turning people into animals. He is too powerful to fight alone so you decide to bring your friends, Alice and Bob, to help you. Answer a question to defeat the sorcerer.
Correct: You are able to convince the sorcerer that he would be much happier using his magic powers to entertain children at birthday parties. A week later, a group of angry parents knock on your door after their kids were turned into monkeys.
Incorrect: The sorcerer's magic is too strong. You and your friends are turned into a lion, tiger, and bear. On the plus side, all three of you land roles in a local production of 'The Wizard of Oz'.
CHALLENGE THE MONARCH Example
Setup: You meet a man wearing strange clothes that seem to be making noises. He says to you, "My name is Felix Cited and I am from the future. This timeline must not be allowed to continue. King Evan is a tyrant who will lead the kingdom into endless war. Please answer this question to dethrone the king."
Correct: Endless war has been averted. The new king has instead chosen to give his citizens endless salad and breadsticks.
Incorrect: Having failed in his mission to save the kingdom, Felix gets back in his time machine and decides to use it to win every lottery jackpot for 100 years, becoming the richest and most obnoxious person on Earth.
CALL FOR AID Example
Setup: While strolling through the outskirts of Camelot, you make a wrong turn and get caught in quicksand! Luckily, a heroic villager named Brandon is nearby. You must both answer a question correctly to walk away from the quicksand.
Correct: Brandon stretches his arm out. You are able to grab hold of it while Brandon pulls you out. Brandon then hands you a pamphlet on quicksand safety and tells you to let it sink in.
Incorrect: Brandon shouts, "I'll save you, Cynthia!" and dives head-first into the quicksand. Not the best decision.
JOUST Example
Setup: While sitting alone in a tavern, you overhear someone named John say, "You know, Queen Suzy isn't all that great. I don't understand why the people follow her." Incensed by this, you stand up. "How dare you besmirch the name of our good queen! Let's joust!"
Hero Wins: You convince John that Queen Suzy is the greatest queen of modern times. John has such a change of heart that he joins Suzy's campaign and helps to get her re-elected five times. This actually isn't so hard since Suzy had all of her opponents banished from the kingdom.
Villain Wins: You grudgingly concede that Queen Suzy is not all she's cracked up to be. The queen hears this and has you exiled from Camelot. Meanwhile, Queen Suzy says she appreciates John's honesty and promptly makes him senior royal advisor to her majesty.
Draw: You and John decide to compromise and agree that Queen Suzy has a good foreign policy but could do better on healthcare (leeches are becoming outdated).
GROUP JOUST Example
Setup: You own a restaurant in town. You were serving two of your regular customers, John and Mary, when three zombies stormed in! These zombies used to be good people named Alice, Bob, and Carol, but now they want to eat your customers' brains—and that's not on the menu. Despite having put too much salt in their soup, your loyal customers agree to fight by your side to defeat the zombies.
Heroes Win: You are able to drive the zombies out of your restaurant. You expect to get a good tip for that.
Villains Win: The zombies have defeated you. Luckily, they don't do you or your customers any harm, but they do take ownership of the restaurant and change the menu. The restaurant now specializes in brain food.
Draw: The struggle is a stalemate so you agree to compromise. The zombies will not eat anyone's brains as long as you promise to stop oversalting your soup.