- #1
Akira__tyler
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Alright, so I am a programmer. I am writing a physics engine for a project at school and I am having a lot of trouble understanding rotational physics. As of now, the tools I have to work with are the point of collision for an object, it's velocity, it's acceleration (gravity), and it's center of mass. What I don't understand is how to get the angular velocity from this data, and how this velocity is related to the point of collision and the center of mass of the object?
Assume that the object is a rectangle and that the center of mass is located in the center of an object of length 20 and height 2. It's mass is 50(kg if you want). If the object falls onto the tip of a triangle located at a horizontal offset of 3 from the center of mass, how do I find the angular velocity and how would the angular velocity change if I moved the point of collision?
The main thing I am looking for is to understand the application of any formulas there are, as well as why they work the way they do. Sorry if this question is a bit weird, but I could use any help at all really. Thanks.
Assume that the object is a rectangle and that the center of mass is located in the center of an object of length 20 and height 2. It's mass is 50(kg if you want). If the object falls onto the tip of a triangle located at a horizontal offset of 3 from the center of mass, how do I find the angular velocity and how would the angular velocity change if I moved the point of collision?
The main thing I am looking for is to understand the application of any formulas there are, as well as why they work the way they do. Sorry if this question is a bit weird, but I could use any help at all really. Thanks.