- #1
Strato Incendus
- 183
- 23
My current spaceship design with several ring habitats (6 in my case) works well for worldbuilding purposes, in the sense that the reader should easily be able to tell what types of facilities can be found where on the ship. That’s because the rings distinguish themselves from each other by function; in other stories (such as in “Braking Day”), the rings seem to be largely similar in structure, and there are simply several of those rings on the ship (meaning, every ring has habitats, work rooms etc.).
However, before building several ring habitats (6 to 8), of course the question is why one would realistically not simply add more decks to just 1 or 2 ring habitats. Since overall, that should require less mass than adding entire new rings.
In principle, this applies to both rings and cylinders — since the line between what counts as a ring and what counts as a cylinder is rather blurry. Basically, if a ring’s length exceeds its diameter, it starts becoming more like a cylinder — and/or if the ceiling height of the ring increases further and further. The main difference is that a ring still has some open space between the ship’s trunk and the ceiling (inner circle), whereas with cylinders, the ceiling often just is the ship’s trunk.
When it comes to the discussion of decks specifically, though, most depictions of cylinder habitats I have seen do not have several decks — merely an outer wall and an inner axis around which the cylinder spins, forming the ceiling — and then, there are regular buildings (all the way up to skyscrapers) being built on the inside of the outer cylinder hull. Hence, I guess my question primarily applies to ring habitats.
Due to the concern of keeping ship mass as low as possible, rings still sound like the superior alternative to me when it comes to spaceships, which are supposed to travel to another star. O’Neill cylinders, meanwhile, are permanent habitats of their own — so unless somebody wants to use them as vessels with which to explore other worlds, there is no reason to use cylinders as colony ships, because the cylinder itself already is the colony.
For spaceships, having at least 2 counter-rotating rings (or cylinders) seems necessary, so that they don’t flip around their own axis and thus change directions. A space station in orbit of a planet or moon, meanwhile, as far as I understand it, should also get by with a single ring habitat, even if that does result in the station spinning. (It might be a problem during reboosts, though, which the station has to do every now and then to stay in orbit?)The main reason why I did not add more than 5 decks to my ring habitats so far (with varying ceiling heights), is that centrifugal force (=meaning, in this case, “gravity”) increases with every further deck you add on the outside — or decreases with every further deck you add on the inside. However, assuming a ring diameter of 450 to 500 m (=a radius of 225 to 250 m) to create 1 g with 2 rotations per minute or less, this gradual increase or decrease in gravity per deck (if a ring has a standard ceiling height of 2.4 m to 2.6 m) seems to be pretty slow. Meaning, SpinCalc suggests you could add lots and lots of decks before the outermost one would reach 2 g, while the innermost decks still have 1 g.
Another reason for me to use fairly “flat” rings is the (albeit more unrealistic sounding) dismantling function of the rings. Meaning, for landing, they can detach from the central trunk, break down into sections, then the sections extend composite wings (the composite structure allows the wings to remain in a curved state while hidden inside the ring), and enter the atmosphere. This allows to transfer all the habitats and other rooms on the rings to the planet’s surface, because the rings become the first buildings on the planet. While of course these buildings could be tower-like or even skyscrapers, the part where they enter the atmosphere would become a lot more difficult with every further deck I add to the ring.Finally, there’s the relation between surface area of the ship and crew size. With five decks, a thickness of 32 m (=the width of the corridor + rooms on the ring), and an inner diameter of 500 m, my rings have a circumference of 1,461 m to 1,652 m (depending on which deck you’re standing on), making for a usable surface of about 5 x 50,000 sqm. That makes for about 0.25 square-kilometres per ring, times 6 equals 1.5 square-kilometres for the entire ship. This of course does not factor in the central trunk, as well as all the other areas with zero g. However, of course most crew members would spend most of their time in those areas where there is Earth-like gravity.
With a maximum of 1,500 people on the ship, if the ship reaches full carrying capacity, that makes for 1,000 people per square-kilometre. That’s about as densely populated as the Vatican — and only slightly less than Bangladesh, one of the most densely populated countries on Earth. Even if the crew only consists of 1,000 people — the first 250 couples, each of whom have two children — that’s still 666 people per square-kilometre, which would still make the ship more densely populated than Taiwan or Mauritius.
But of course, adding further decks to the rings would increase the surface area of the ship by about another 50,000 sqm with every further deck I add.
Hence my question: How many floors / decks do you think rotating ring habitats should have? Keeping in mind
a) the gradual increase / decrease in gravity as you add further decks outward / inward, and
b) the dismantling function that is special to the rings in my setting, so that as much of the ship as possible can be transferred to the target planet?
However, before building several ring habitats (6 to 8), of course the question is why one would realistically not simply add more decks to just 1 or 2 ring habitats. Since overall, that should require less mass than adding entire new rings.
In principle, this applies to both rings and cylinders — since the line between what counts as a ring and what counts as a cylinder is rather blurry. Basically, if a ring’s length exceeds its diameter, it starts becoming more like a cylinder — and/or if the ceiling height of the ring increases further and further. The main difference is that a ring still has some open space between the ship’s trunk and the ceiling (inner circle), whereas with cylinders, the ceiling often just is the ship’s trunk.
When it comes to the discussion of decks specifically, though, most depictions of cylinder habitats I have seen do not have several decks — merely an outer wall and an inner axis around which the cylinder spins, forming the ceiling — and then, there are regular buildings (all the way up to skyscrapers) being built on the inside of the outer cylinder hull. Hence, I guess my question primarily applies to ring habitats.
Due to the concern of keeping ship mass as low as possible, rings still sound like the superior alternative to me when it comes to spaceships, which are supposed to travel to another star. O’Neill cylinders, meanwhile, are permanent habitats of their own — so unless somebody wants to use them as vessels with which to explore other worlds, there is no reason to use cylinders as colony ships, because the cylinder itself already is the colony.
For spaceships, having at least 2 counter-rotating rings (or cylinders) seems necessary, so that they don’t flip around their own axis and thus change directions. A space station in orbit of a planet or moon, meanwhile, as far as I understand it, should also get by with a single ring habitat, even if that does result in the station spinning. (It might be a problem during reboosts, though, which the station has to do every now and then to stay in orbit?)The main reason why I did not add more than 5 decks to my ring habitats so far (with varying ceiling heights), is that centrifugal force (=meaning, in this case, “gravity”) increases with every further deck you add on the outside — or decreases with every further deck you add on the inside. However, assuming a ring diameter of 450 to 500 m (=a radius of 225 to 250 m) to create 1 g with 2 rotations per minute or less, this gradual increase or decrease in gravity per deck (if a ring has a standard ceiling height of 2.4 m to 2.6 m) seems to be pretty slow. Meaning, SpinCalc suggests you could add lots and lots of decks before the outermost one would reach 2 g, while the innermost decks still have 1 g.
Another reason for me to use fairly “flat” rings is the (albeit more unrealistic sounding) dismantling function of the rings. Meaning, for landing, they can detach from the central trunk, break down into sections, then the sections extend composite wings (the composite structure allows the wings to remain in a curved state while hidden inside the ring), and enter the atmosphere. This allows to transfer all the habitats and other rooms on the rings to the planet’s surface, because the rings become the first buildings on the planet. While of course these buildings could be tower-like or even skyscrapers, the part where they enter the atmosphere would become a lot more difficult with every further deck I add to the ring.Finally, there’s the relation between surface area of the ship and crew size. With five decks, a thickness of 32 m (=the width of the corridor + rooms on the ring), and an inner diameter of 500 m, my rings have a circumference of 1,461 m to 1,652 m (depending on which deck you’re standing on), making for a usable surface of about 5 x 50,000 sqm. That makes for about 0.25 square-kilometres per ring, times 6 equals 1.5 square-kilometres for the entire ship. This of course does not factor in the central trunk, as well as all the other areas with zero g. However, of course most crew members would spend most of their time in those areas where there is Earth-like gravity.
With a maximum of 1,500 people on the ship, if the ship reaches full carrying capacity, that makes for 1,000 people per square-kilometre. That’s about as densely populated as the Vatican — and only slightly less than Bangladesh, one of the most densely populated countries on Earth. Even if the crew only consists of 1,000 people — the first 250 couples, each of whom have two children — that’s still 666 people per square-kilometre, which would still make the ship more densely populated than Taiwan or Mauritius.
But of course, adding further decks to the rings would increase the surface area of the ship by about another 50,000 sqm with every further deck I add.
Hence my question: How many floors / decks do you think rotating ring habitats should have? Keeping in mind
a) the gradual increase / decrease in gravity as you add further decks outward / inward, and
b) the dismantling function that is special to the rings in my setting, so that as much of the ship as possible can be transferred to the target planet?