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wuliheron
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http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
http://www.mtbs3d.com/
For those of you who have been waiting patiently for a holodeck since Star Trek: The Next Generation the Oculus Rift represents the first real step in that direction that doesn't cost upwards of $20,000.oo. It's a ski mask size Virtual Reality headset that weights half a pound, provides 6 degrees of head tracking with 20ms response time, 110 degrees or better field of view, and all at a cost of $300.oo. The technology behind it is simple, yet amazingly effective because the field of view is large enough and the latency low enough you no longer see the screen at all, but are completely immersed in the scene.
It uses what are essentially two fisheye lenses (think glass marbles) to provide a panoramic view of a small cellphone display immediately in front of the lenses and your computer or console compensates for the distortion of the lenses stretching everything out. The low latency and head tracking motion sensors ensure the image pans correctly when you move your head around and doesn't make the wearer dizzy or nauseous. Eventually the technology could become wireless and used for augmented reality, research or training purposes, or for playing paintball against imaginary monsters and real opponents inside your favorite video game.
I've included a link here to the Meant-to-be-seen-3D website which is the most comprehensive one for all things 3D. The optics and technology of 3D are quite complex and besides several videos of people discussing the Oculus Rift they have a thread where the developers, Palmer Luckey and John Carmack, discuss some of the technical details and future potential.
http://www.mtbs3d.com/
For those of you who have been waiting patiently for a holodeck since Star Trek: The Next Generation the Oculus Rift represents the first real step in that direction that doesn't cost upwards of $20,000.oo. It's a ski mask size Virtual Reality headset that weights half a pound, provides 6 degrees of head tracking with 20ms response time, 110 degrees or better field of view, and all at a cost of $300.oo. The technology behind it is simple, yet amazingly effective because the field of view is large enough and the latency low enough you no longer see the screen at all, but are completely immersed in the scene.
It uses what are essentially two fisheye lenses (think glass marbles) to provide a panoramic view of a small cellphone display immediately in front of the lenses and your computer or console compensates for the distortion of the lenses stretching everything out. The low latency and head tracking motion sensors ensure the image pans correctly when you move your head around and doesn't make the wearer dizzy or nauseous. Eventually the technology could become wireless and used for augmented reality, research or training purposes, or for playing paintball against imaginary monsters and real opponents inside your favorite video game.
I've included a link here to the Meant-to-be-seen-3D website which is the most comprehensive one for all things 3D. The optics and technology of 3D are quite complex and besides several videos of people discussing the Oculus Rift they have a thread where the developers, Palmer Luckey and John Carmack, discuss some of the technical details and future potential.