Particle Kinematics with Friction

In summary, a 1.5-lb brick is released from rest and slides down the inclined roof. If the coefficient of friction between the roof and the brick is μ=0.3, determine the speed at which the brick strikes the gutter.
  • #1
aaronfue
122
0

Homework Statement



A 1.5-lb brick is released from rest A and slides down the inclined roof. If the coefficient of friction between the roof and the brick is μ=0.3, determine the speed at which the brick strikes the gutter G.

The Attempt at a Solution



These are the equations that I got after setting up my FBD attached:

Fr(friction force) = 0.3*Normal force
ƩFx = 0.04658ax = -Fr + 1.5sin30°
ax = -11.81 [itex]\frac{ft}{s^2}[/itex]

Then using the kinematic equation v2 = vo2 + 2a(s-so)

vo = 0
v2 = 2(11.81)(15)
v = 18.82[itex]\frac{ft}{s}[/itex]

But that is not the correct velocity. I know I'm missing something. I just can't find it! The correct answer was 15.23 ft/s.
 

Attachments

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  • #2
Your general approach seems sound, but it's hard to tell where you went wrong because you left so many steps out, and because you plugged in the numbers so early (when you do that you lose information about where the numbers came from).

I would suggest that you do it again using symbols instead of numbers. Pay particular attention to the frictional force.
 
  • #3
First of all, you do not really care what the mass or weight of the brick is.

[tex]
N = mg \cos \alpha
\\ Fr = - \mu N = - \mu mg \cos \alpha
\\ ma = mg \sin \alpha + Fr = mg \sin \alpha - \mu mg \cos \alpha
[/tex]

##m## can now be eliminated from the equation.
 
  • #4
voko said:
First of all, you do not really care what the mass or weight of the brick is.

[tex]
N = mg \cos \alpha
\\ Fr = - \mu N = - \mu mg \cos \alpha
\\ ma = mg \sin \alpha + Fr = mg \sin \alpha - \mu mg \cos \alpha
[/tex]

##m## can now be eliminated from the equation.

Okay. I have arrived at your final equation of:

a=gsinθ - μgcosθ (Eliminating the mass)

Now that I have the acceleration, I can plug this into my kinematic equation to obtain the final velocity as the brick completes the 15 ft or (s-so).

v2 = vo2 + 2*(gsinθ - μgcosθ)*(s-so)
vo2 = 0, since the brick started at rest.

If I were to plug in my values now, this would not be my answer.
 
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  • #5
aaronfue said:
If I were to plug in my values now, this would not be my answer.

I get the required answer using that equation.
Alternatively, you can do this by energy methods to get:(Take zero of potential at start of gutter) $$mgh - F_fd = \frac{1}{2}mv^2\,\Rightarrow\,v^2 = 2(gh - \mu g\cos \theta d),$$ to get the same answer.
 
  • #6
CAF123 said:
I get the required answer using that equation.
Alternatively, you can do this by energy methods to get:(Take zero of potential at start of gutter) $$mgh - F_fd = \frac{1}{2}mv^2\,\Rightarrow\,v^2 = 2(gh - \mu g\cos \theta d),$$ to get the same answer.

You got 15.23 ft/s? I've been using two calculators (TI-89 & TI-83 plus) and have still not gotten that answer. I have made sure to be in the correct mode as well (degrees) but I'm not sure what my problem is. Would you be able to explain your calculations on your calculator or tell me what I'm doing wrong?
 
  • #7
aaronfue said:
You got 15.23 ft/s? I've been using two calculators (TI-89 & TI-83 plus) and have still not gotten that answer. I have made sure to be in the correct mode as well (degrees) but I'm not sure what my problem is. Would you be able to explain your calculations on your calc?

So you are in the correct mode. What value are you taking for ##g?##. I converted everything into the more conventional units we use today. Would that be your problem?
 
  • #8
CAF123 said:
So you are in the correct mode. What value are you taking for ##g?##. I converted everything into the more conventional units we use today. Would that be your problem?

I'm using 32.2ft/s2 since we are using ft in the problem. I'll try to convert everything to m/s and 9.81m/s2.
 
  • #9
aaronfue said:
I'm using 32.2ft/s2 since we are using ft in the problem. I'll try to convert everything to m/s and 9.81m/s2.

That would also be valid. What number are you getting?
 
  • #10
CAF123 said:
That would also be valid. What number are you getting?

For a second I was getting 11.20210. Now I am getting 21.799. I've attached a screenshot of my calculation.

Wait...I've got it!

I guess my order of operations was not going well. And I forgot to multiply μ*g.

I only had μcosθ.

The attachment shown was after calculating the sin and cos separately, then multiplying by 15, and then by 2. The square root of 232.025838 gives me my answer.
 

Attachments

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FAQ: Particle Kinematics with Friction

What is particle kinematics with friction?

Particle kinematics with friction is a branch of physics that studies the motion of objects (or particles) with frictional forces acting on them. It involves analyzing the position, velocity, and acceleration of a particle as it moves along a surface with friction.

How is friction taken into account in particle kinematics?

Friction is taken into account in particle kinematics through the use of equations and laws that describe the relationship between the applied forces, the normal force, and the coefficient of friction. These equations help determine the acceleration and motion of a particle with friction.

What is the difference between static and kinetic friction?

Static friction is the force that resists the motion of an object at rest, while kinetic friction is the force that resists the motion of an object in motion. In particle kinematics, static friction is used to determine the maximum possible frictional force before motion occurs, while kinetic friction is used to calculate the actual frictional force during motion.

What factors affect friction in particle kinematics?

The coefficient of friction, the normal force, and the surface area in contact between two surfaces are the main factors that affect friction in particle kinematics. The type of surface and any external forces acting on the particle can also influence the frictional force.

How is particle kinematics with friction applied in real-world scenarios?

Particle kinematics with friction is used in various fields, such as engineering, physics, and sports, to analyze the motion of objects on surfaces with friction. It is used to design structures that can withstand frictional forces, predict the behavior of moving objects, and improve performance in sports activities such as figure skating and car racing.

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