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Ok folks the tangent is over. Let's bring this back on topic or posts will start being removed.
gmax137 said:RFIDs, sensors, etc. etc. are no good here, because Chet wants to investigate the position of the ball at a certain time in a game that already took place in 2016. He is not interested in any other game. So the question is, do we have available data from the 2016 game to definitively prove the particular "spot" in question was bad?
Dr. Courtney said:Video analysis is straightforward with a well marked playing surface.
For me, the challenge would be more in the error analysis (what are the uncertainties in position for any given "spot") and in the definition of "bad spot."
Sports fans tend to focus on numbers without consideration of uncertainty. If the spot should have been at the 40 yard line, a foot short of the first down line to gain, most fans would argue it should not have been a first down, regardless of the uncertainty in the spot from the video analysis. Given sufficiently high frame rate, video resolution, and an unobstructed view of the player and ball as he hit the ground, it should usually be possible to reconstruct a video spot to much better than a foot. With original video of high profile NCAA games, video quality is rarely the issue - the challenge in accuracy is with an unobstructed view.
Defining a "bad spot" also requires attention. I would think a good approach would be to reconstruct all the spots from a large number of games in the Big 10 to get an accurate distribution of official spot accuracy. Then one defines a "bad spot" something like outside 2 standard deviations from the mean. or worse than 95% of spots in the Big 10. If the accuracy of a given spot is only worse than 50-75% of spots in the given conference, it may be unfortunate, but it really was not that bad.
Comeback City said:Obviously, plays towards the end of the game have a heavy influence on the outcome of a game.
That's what I was talking about in my first post (#3)... the entirety of the game is important, obviously.Tghu Verd said:Interestingly, 'Jeopardy!' contestant James Holzhauer adopts the exact opposite of this in his game play, and I head him on a NPR podcast say that coaches should go hard early because the risk is lower and the payoff higher. Early success places the team in a better position later in the game, yet, it seems that many games are played exactly opposite to this, leading to that heavy influence.