Predicting a Paintball Battle: A Simple Combat Model for University Faculty

  • MHB
  • Thread starter ra_forever8
  • Start date
  • Tags
    Model
In summary, the mathematicians are trying to predict the chances of the academics winning a paintball battle, but they are not given enough information to do so.
  • #1
ra_forever8
129
0
The academics and the technicians of a university faculty are planning a paintball battle and the mathematicians are trying to predict their chances of winning with a continuous model. They are representing the numbers in the two teams at any time t as and respectively and have decided that the system to model the encounter should be dA/dT= - k2T and dT/dt= - K1A, where k1 and k2 are positive constants.
The muscles and eyesight of the academics have of course suffered from too much ‘book learning’ over the years, but at least they are aware of their limitations as good soldiers. They estimate that although both sides can fire paintballs at the same rate as each other, denoted by shots per minute, the technicians have a probability of 0.035 of hitting their target with a single paintball shot whilst the academics have only a 0.01 probability of hitting theirs.
Based on the initial conditions A(0)=100 ,T(0)=80, use Maple to produce a numerical approximation andgraph of the populations over a 20 minutes battle then comment on the outcomeafter that time.
 
Last edited by a moderator:
Physics news on Phys.org
  • #2
Re: Two Species Population Model

grandy said:
The academics and the technicians of a university faculty are planning a paintball battle and the mathematicians are trying to predict their chances of winning with a continuous model. They are representing the numbers in the two teams at any time t as and respectively and have decided that the system to model the encounter should be dA/dT= - k2T and dT/dt= - K1A, where k1 and k2 are positive constants.
The muscles and eyesight of the academics have of course suffered from too much ‘book learning’ over the years, but at least they are aware of their limitations as good soldiers. They estimate that although both sides can fire paintballs at the same rate as each other, denoted by shots per minute, the technicians have a probability of 0.035 of hitting their target with a single paintball shot whilst the academics have only a 0.01 probability of hitting theirs.
Based on the initial conditions A(0)=100 ,T(0)=80, use Maple to produce a numerical approximation andgraph of the populations over a 20 minutes battle then comment on the outcomeafter that time.

These are one of the Lanchester models of combat, in this case you can solve it by differentiating one of the equations again to get:
\[\frac{d^2A}{dt^2}=+k_1k_2A\]
Which is a linear constant coefficient ODE and so the general solution can be found by the usual methods. The given initial condition and the condition that \(A \not\to \infty\) will allow the solution to be found.

However you question is ill posed, the question asked is the chance of winning, but the model presented is a continuous model, and you are not given sufficient information to find \(k_1\) and \(k_1\). The first of these problems can be overcome by dividing time up into small slices and modelling casualties in a time slice as a Poisson RV. But that leaves the second problem of the finding the rate constants.

CB
 

Related to Predicting a Paintball Battle: A Simple Combat Model for University Faculty

1. What is the purpose of creating a combat model for a paintball battle?

The purpose of creating a combat model for a paintball battle is to provide a simple and accurate way for university faculty to predict the outcome of a paintball battle. This model can help faculty plan and strategize for their paintball battles and improve their chances of winning.

2. What factors are taken into account in this combat model?

This combat model takes into account the number of players on each team, their respective skill levels, and the terrain of the paintball field. It also considers the effect of obstacles and cover on the players' movements and visibility.

3. How does this combat model account for different playing styles?

This combat model uses a probability-based approach, taking into account the various playing styles of the players. It calculates the likelihood of each player winning a particular encounter based on their skill level and the terrain, and then uses these probabilities to determine the overall outcome of the paintball battle.

4. Can this combat model be applied to other types of battles or games?

While this combat model is specifically designed for paintball battles, its principles can be applied to other types of battles or games as well. As long as the appropriate factors are taken into account, this model can be used to predict the outcome of any type of competitive event.

5. How accurate is this combat model?

The accuracy of this combat model depends on the accuracy of the input data and the complexity of the paintball battle. In general, this model provides a reliable prediction of the outcome, but it may not account for unexpected events or human error during the actual battle.

Similar threads

  • MATLAB, Maple, Mathematica, LaTeX
Replies
1
Views
2K
Replies
29
Views
4K
Back
Top