Predicting Collisions of 2 objects

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In summary, the problem involves two objects, one at the origin and the other at (10, 20) moving directly north at 30m/s. The question is to find at what angle Object 1 must travel in order to collide with Object 2 and where they would intersect. The equations involved are parametric equations for the x and y coordinates of Object 2 and an expression relating the possible values of x1 and y1 to the radius of a circle for Object 1's movement.
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shockawave
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Predicting Collisions of 2 objects (EDITED)

Homework Statement


Object 1 is at the origin. Object 2 is currently at 10 meters east and 20 meters north(10, 20) moving directly north at 30m/s . If Object 1 is moving at 70m/s, at what angle would Object 1 have to travel in order to collide with Object 2. Approximately where would they intersect?


Homework Equations


I believe it you could use a system of equations.
mx+b = mx + b

To be honest with you it has been a while since i have taken physics and i don't really think we covered this type of scenario. This isn't my homework but it is vital that i know how to do this kind of problem because it relates to a video game that i am making.



The Attempt at a Solution


I have no clue where to begin in finding the direction.

I thought you would be able to solve a system of equations to find the coordinates so that

ycollision = m1x1+y1-m2x2

I would also use the same method to find the x coordinate. However, i don't know how to calculate m1 since the slope would also require a direction, which i do not know how to find..
 
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  • #2


shockawave said:

Homework Statement


Object 1 is at the origin. Object 2 is currently at 10 meters east and 20 meters north(10, 20) moving directly north at 30m/s . If Object 1 is moving at 70m/s, at what angle would Object 1 have to travel in order to collide with Object 2. Approximately where would they intersect?


Homework Equations


I believe it you could use a system of equations.
mx+b = mx + b

To be honest with you it has been a while since i have taken physics and i don't really think we covered this type of scenario. This isn't my homework but it is vital that i know how to do this kind of problem because it relates to a video game that i am making.



The Attempt at a Solution


I have no clue where to begin in finding the direction.

I thought you would be able to solve a system of equations to find the coordinates so that

ycollision = m1x1+y1-m2x2

I would also use the same method to find the x coordinate. However, i don't know how to calculate m1 since the slope would also require a direction, which i do not know how to find..

Object 2 travels a known straight line and so you should be able to write parametric equations for its x and y coordinates with respect to time (that is, two equations: x2(t) and y2(t)).

For object 1 since you know the speed and not the angle, it could (theoretically) be located at any point on the circumference of a circle whose radius is a function of time as determined by its fixed speed. If you confine yourself to the upper half-circle, you should be able to write an expression that relates the possible values of x1 and y1 to the radius (think Pythagoras).

Can you write the equations?
 

FAQ: Predicting Collisions of 2 objects

How do you predict collisions between 2 objects?

Predicting collisions between 2 objects involves calculating their trajectories and determining when and where they will intersect. This can be done using mathematical equations and simulations based on the objects' masses, velocities, and positions.

What factors influence the prediction of collisions between 2 objects?

The main factors that influence the prediction of collisions between 2 objects are their masses, velocities, and positions. Other factors may include the objects' shapes, the presence of gravitational or electromagnetic forces, and any external forces acting on the objects.

Can collisions between 2 objects be accurately predicted?

In most cases, collisions between 2 objects can be accurately predicted using mathematical equations and simulations. However, there may be some uncertainties due to factors such as external forces or errors in measurements.

How can predicting collisions between 2 objects be useful?

Predicting collisions between 2 objects can be useful in many fields, such as physics, engineering, and transportation. It can help in designing systems and structures to avoid collisions, predicting the outcomes of collisions, and understanding the behavior of objects in motion.

Are there any limitations to predicting collisions between 2 objects?

There may be limitations to predicting collisions between 2 objects, such as the accuracy of measurements and the complexity of the system. Also, unpredictable factors such as external forces or unexpected interactions between the objects can affect the accuracy of predictions.

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