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rrfoote
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I am programming a game that involves objects orbiting in 3d space circularly around an axis. I have the orbits working for a fixed radius using centripetal forces, however, I want to be able to change the radius while the program is running. I have tried to just make the magnitude of the centripetal force = (mass*(velocity^2))/radius, however this fails if i change the radius during the program. What forces should I use to change the radius of the orbit?