Projectile Motion range equation

In summary: I get the same answer.For the second part would the angle be greater causing the distance to decrease? If I plug 30 in for theta, sin(90-30), the angle is greater than the previous 30, but if I plug 85 for theta the answer would less than...Nevermind, sin(90-theta) is cos(theta) and I get the same answer.
  • #1
Kingyou123
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Homework Statement


Uploaded

Homework Equations


x(t)=xo+v0xT+1/2axt^2

The Attempt at a Solution


(2Vo)costheta(t)=R, How would I get rid of T?
 

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  • #2
Kingyou123 said:

Homework Statement


Uploaded

Homework Equations


x(t)=xo+v0xT+1/2axt^2

The Attempt at a Solution


(2Vo)costheta(t)=R, How would I get rid of T?
Can you show how you arrived at your solution attempt? What does "costheta(t)" represent?
 
  • #3
gneill said:
Can you show how you arrived at your solution attempt? What does "costheta(t)" represent?
Velocity Intial of x is equal to vocostheta, should I be using range =(vo^2sin2(theta))/gravity. I'm really lost right now...
 
  • #4
Kingyou123 said:
Velocity Intial of x is equal to vocostheta, should I be using range =(vo^2sin2(theta))/gravity. I'm really lost right now...
Okay, that's a bit better. The Range equation is a good approach. You should place the entire argument of a function within the parentheses to make it clear what the function argument is. Thus:

R = (vo2/g) sin(2θ)

(Note that you can use the ##x_2## and ##x^2## icons in the edit panel header to invoke superscripts and subscripts, and greek letters and other symbols can be selected from the ##\Sigma## icon's menu)

The range equation gives you the range of a projectile that's launched with a given velocity ##v_o## at a given angle ##\theta##. So what happens to the range if you double the launch velocity?

For the second part of the question, take a browse though your table of trig identities then ponder what happens to sin and cos if the angle is adjusted as specified in the question.
 
  • #5
gneill said:
Okay, that's a bit better. The Range equation is a good approach. You should place the entire argument of a function within the parentheses to make it clear what the function argument is. Thus:

R = (vo2/g) sin(2θ)

(Note that you can use the ##x_2## and ##x^2## icons in the edit panel header to invoke superscripts and subscripts, and greek letters and other symbols can be selected from the ##\Sigma## icon's menu)

The range equation gives you the range of a projectile that's launched with a given velocity ##v_o## at a given angle ##\theta##. So what happens to the range if you double the launch velocity?

For the second part of the question, take a browse though your table of trig identities then ponder what happens to sin and cos if the angle is adjusted as specified in the question.
Would it be 2R since the velocity is doubled?
 
  • #6
Kingyou123 said:
Would it be 2R since the velocity is doubled?
Can you justify that with an argument based upon the range equation? I won't confirm or deny a guess...
 
  • #7
I plugged 10 for the in initial velocity so doubling that would make 20/g therefore the outcome would be twice as great. Right logic or I'm I completely off/
 
  • #8
Kingyou123 said:
I plugged 10 for the in initial velocity so doubling that would make 20/g therefore the outcome would be twice as great. Right logic or I'm I completely off/
It is not correct. Does the range equation use ##v_o## or ##v_o^2##? How does squaring a doubled value affect the net result?
 
  • #9
gneill said:
It is not correct. Does the range equation use ##v_o## or ##v_o^2##? How does squaring a doubled value affect the net result?
ohhhhhhh would it be 4R cause by doubling 1 you get 2 and 2^2 is 4 so in this case quadruplicating the R.
 
  • #10
Kingyou123 said:
ohhhhhhh would it be 4R cause by doubling 1 you get 2 and 2^2 is 4 so in this case quadruplicating the R.
Bingo! It always pays to consider the equation involved and not rely on instinct alone :smile:
 
  • #11
gneill said:
Bingo! It always pays to consider the equation involved and not rely on instinct alone :smile:
Thank you so much it makes so much more sense now :) Would you be up to help with the rest of homework when I get stuck?
 
  • #12
Kingyou123 said:
Thank you so much it makes so much more sense now :) Would you be up to help with the rest of homework when I get stuck?
For the second part would the angle be greater causing the distance to decrease? If I plug 30 in for theta, sin(90-30), the angle is greater than the previous 30, but if I plug 85 for theta the answer would less than...
 
  • #13
Nevermind, sin(90-theta) is cos
 

FAQ: Projectile Motion range equation

1. What is the formula for calculating the range of a projectile?

The formula for calculating the range of a projectile is R = (v^2*sin(2θ))/g, where R is the range, v is the initial velocity of the projectile, θ is the angle of launch, and g is the acceleration due to gravity.

2. How do you calculate the maximum range of a projectile?

The maximum range of a projectile can be calculated by setting the angle of launch, θ, to 45 degrees. The formula then simplifies to R = v^2/g, where v is the initial velocity of the projectile and g is the acceleration due to gravity.

3. What are the key factors that affect the range of a projectile?

The key factors that affect the range of a projectile are the initial velocity, angle of launch, and the acceleration due to gravity. Air resistance can also impact the range, but it is often negligible in projectile motion calculations.

4. Can the range of a projectile be negative?

No, the range of a projectile cannot be negative. It is a measure of the horizontal distance traveled by the projectile and therefore must always be a positive value.

5. How does increasing the initial velocity affect the range of a projectile?

Increasing the initial velocity of a projectile will result in a longer range. This is because the range formula is directly proportional to the square of the initial velocity, meaning that as the initial velocity increases, the range will also increase.

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