Projectile Motion: Solving for Vx and Vy

In summary, the conversation discusses solving for Vx and Vy in a projectile motion problem, and clarifies the difference between radians and degrees. It also addresses how to solve for the range of a projectile when y is not equal to 0, clarifying that y0 represents the initial y value of the projectile.
  • #1
nordqvist11
15
0
Projectile Motion Question

Homework Statement


A cannon fires a projectile

Velocity = 40 m/s
The angle of the cannon= 35 degrees

solve for Vx= V*cos(angle)
and Vy=V*sin(angle)

I am having a problem understand this concept relative to what the screenshot below shows

RrYb6.png




Homework Equations





The Attempt at a Solution



When I try to solve this problem I get this
Vx=40(cos(35))
= -36.147

But that's impossible. I think I'm doing it wrong.
 
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  • #2
Your calculator is set for radians. You want to set it for degrees. 35 radians is a lot different from 35 degrees.
 
  • #3
You're right, thanks a lot!
 
  • #4
I have another question.

My projectile starts at point 0,5

I am given this formula to solve the range of the projectile if y isn't equal to 0

c1da5860501561519415962ddda5e85e.png


I'm fine with it until the end, it says y0, why y0? Does it just mean insert the value of y that the projectile starts at?
 
  • #5
nordqvist11 said:
I have another question.

My projectile starts at point 0,5

I am given this formula to solve the range of the projectile if y isn't equal to 0

c1da5860501561519415962ddda5e85e.png


I'm fine with it until the end, it says y0, why y0? Does it just mean insert the value of y that the projectile starts at?

Yes, that's what y0 means.
 

FAQ: Projectile Motion: Solving for Vx and Vy

What is projectile motion?

Projectile motion is the motion of an object that is thrown or launched into the air at an angle, and then moves in a curved path due to the effects of gravity.

What are Vx and Vy in projectile motion?

Vx and Vy are the horizontal and vertical components of an object's velocity, respectively. Vx represents the velocity in the horizontal direction, while Vy represents the velocity in the vertical direction.

How do you solve for Vx and Vy in projectile motion?

To solve for Vx and Vy in projectile motion, you can use the equations Vx = V*cos(theta) and Vy = V*sin(theta), where V is the initial velocity and theta is the angle at which the object is launched.

What factors affect Vx and Vy in projectile motion?

The initial velocity, angle at which the object is launched, and the force of gravity are the main factors that affect Vx and Vy in projectile motion. Other factors such as air resistance and wind can also have an impact.

How does changing the angle of launch affect Vx and Vy in projectile motion?

Changing the angle of launch can affect the values of Vx and Vy, as it will change the direction and magnitude of the object's initial velocity. A higher angle will result in a greater value of Vy and a lower value of Vx, while a lower angle will result in a lower value of Vy and a higher value of Vx.

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